[net.games] Man page for sail

linwood@jett.UUCP (01/13/85)

Believe it or not, this is the manual page for sail.  I have played
it on occasions, yet i have not figured it all out.

SAIL(6)             UNIX Programmer's Manual              SAIL(6)



NAME
     sail - multi-user wooden ships and iron men

SYNOPSIS
     sail [ -x ] [ num ]

DESCRIPTION
     Sail is a computer version of Avalon Hill's game of fighting
     sail originally developed by S. Craig Taylor.

NOTES
     Sail is really two programs in one.  Each player keeps track
     of his own ship plus a DRIVER program is execl'd (by the
     first player) to keep track of the computer's ships.

     The player is given the first available ship in a scenario
     and the computer takes the rest.  Obviously the more ships
     in your game, the longer the DRIVER will take to move them.
     If additional players join the game, they will be given
     ships and the DRIVER will have less work to do.

HISTORICAL INFO
     Old Square Rigger's were very maneuverable ships capable of
     intricate sailing. Their one main disadvantage was being
     unable to sail very close to the wind. The design of wooden
     ship allowed only for the guns to bear to the left and right
     sides.  A few guns of small aspect (usually 6 or 9 pounders)
     could point forward, but their effect would be small com-
     pared to a 68 gun broadside of 24 pounders.  The guns bear
     approximately like so:

            \
             b----------------
         ---0
             \
              \
               \     up to a range of ten (for round shot)
                \
                 \
                  \















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SAIL(6)             UNIX Programmer's Manual              SAIL(6)



     An interesting phenomenon occurred when a broadside could
     fire down the length of an enemy ship.  The shot tended to
     bounce along the deck and did several times more damage.
     This phenomenon was called a rake. It happened that a stern
     rake (firing from the stern to the bow) occasioned more dam-
     age than a bow rake, so that was the most desirable.

                            \
                             b----------------
                         ---0
                             \
                              \      0a   ---  Stern rake!
                               \
                                \
                                 \
                                  \
                                   \

     Most ships were equipped with Carronades which were very
     large, close range cannons.  The carronades have a range of
     two in this game and can considerably add to your fire-power
     when they come to bear.  If the distance to the target ship
     is greater than 6, the guns can only fire at the rigging.  A
     ship's guns could fire a variety of ammunition.  For exam-
     ple:

ROUND
     Range of 10.  Good for hull or rigging hits.

DOUBLE
     Range of 1.  Extra good for hull or rigging hits.  Double
     takes two turns to load.

CHAIN
     Range of 3.  Excellent for tearing down rigging.  Cannot
     damage hull or guns, though.

GRAPE
     Range of 1.  Devastating against enemy crews.

     When a ship has been battered into a hulk (zero hull), it
     has no choice but to surrender to the firing ship.  This
     ceremony is called 'striking your colours.'  A struck ship
     has a chance of exploding or sinking after a while.  When a
     ship surrenders, its point value is given to the aggressor.
     When a ship is captured, twice the point value is awarded
     the victor.

     Normally, ships sailed into battle with greatly shortened
     sail to avoid excessive damage to the precious rigging.
     However, in this game the player can increase to full sails
     and move much faster if he wishes.  But, all rigging hits



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SAIL(6)             UNIX Programmer's Manual              SAIL(6)



     incurred with full sails set are doubled.  The direction
     rose displayed on the sample screen gives the maximum speeds
     possible for a specific ship at all attitudes to the wind.
     The full sail speeds are in parenthesis.

     Repairs can be made at the slow rate of two (hull, gun, or
     rigging) hits restored per three turns.

     Ships of class 3 or greater drift when there is wind at the
     rate of one 'square' per turn. Ships of the Line drift one
     'square' every other turn.

INSTRUCTIONS
     Sail follows the Avalon Hill advanced rules very closely
     using the optional rules for 'exploding ships', 'full
     sails', and some others.  A few unique commands have been
     added which seemed to be helpful on the reduced screen. 'i'
     is such a command.

     Boarding had to go through a major revision.  To prevent
     immediate capture of an unprepared crew (fouling is often
     not reported until after boarding has commenced) the boarded
     ship automatically fights defensively (at a small disadvan-
     tage) if no DBP's have been prepared.

     The Order of Play has been eliminated for the player, but
     the DRIVER still abides by it.

     The commands for the player were designed to be as intelli-
     gent as possible to save typing.  Some of the nuances I
     developed should be explained.

         ~    Your prompt

     The others I will illustrate with examples.

         move(3, 2): r1l             /* 3 movements max, of which two
                                        may be 45' turns. */

         move(3,'2): 1r1             /* 3 movements max of which two may
                                        be 45' turns, but the ship must
                                        move ahead before turning (there
                                        is a loss of headway after
                                        drifting) */

         move(0,'0): r               /* You can always make one turn
                                        even when you can't move straight
                                        ahead. */

     If you are grappled, fouled, or out of crew, you cannot move
     of course.




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SAIL(6)             UNIX Programmer's Manual              SAIL(6)



COMMANDS
         'f'  Fire broadsides if they bear
         'l'  Reload
         'm'  Move (see above & below)
         'i'  Ask lookout for closest ship
         'I'  Ask lookout for closest enemy ship
         's'  Send a message around the fleet
         'b'  Attempt to board an enemy ship
         'L'  Unload broadsides (to change ammo)
         'B'  Recall boarding parties
         'c'  Change set of sail
         'r'  Repair
         'u'  Attempt to unfoul
         'g'  Grapple/ungrapple
        '^L'  Redraw screen
         'q'  Quit


SCENARIOS
Ranger vs. Drake:
     Wind from the N, blowing a fresh breeze.

     (a) Ranger            19 gun Sloop (crack crew) (7 pts)
     (b) Drake             17 gun Sloop (crack crew) (6 pts)

The Battle of Flamborough Head:
     Wind from the S, blowing a fresh breeze.

     This is John Paul Jones' first famous battle.  Aboard the
     Bonhomme Richard, he was able to overcome the Serapis's
     greater firepower by quickly boarding her.

     (a) Bonhomme Rich     42 gun Corvette (crack crew) (11 pts)
     (b) Serapis           44 gun Frigate (crack crew) (12 pts)

Arbuthnot and Des Touches:
     Wind from the N, blowing a gale.

     (b) America           64 gun Ship of the Line (crack crew) (20 pts)
     (b) Befford           74 gun Ship of the Line (crack crew) (26 pts)
     (b) Adamant           50 gun Ship of the Line (crack crew) (17 pts)
     (b) London            98 gun 3 Decker SOL (crack crew) (28 pts)
     (b) Royal Oak         74 gun Ship of the Line (crack crew) (26 pts)
     (f) Neptune           74 gun Ship of the Line (average crew) (24 pts)
     (f) Duc Bougogne      80 gun 3 Decker SOL (average crew) (27 pts)
     (f) Conquerant        74 gun Ship of the Line (average crew) (24 pts)
     (f) Provence          64 gun Ship of the Line (average crew) (18 pts)
     (f) Romulus           44 gun Ship of the Line (average crew) (10 pts)

Suffren and Hughes:
     Wind from the S, blowing a fresh breeze.




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SAIL(6)             UNIX Programmer's Manual              SAIL(6)



     (b) Monmouth          74 gun Ship of the Line (average crew) (24 pts)
     (b) Hero              74 gun Ship of the Line (crack crew) (26 pts)
     (b) Isis              50 gun Ship of the Line (crack crew) (17 pts)
     (b) Superb            74 gun Ship of the Line (crack crew) (27 pts)
     (b) Burford           74 gun Ship of the Line (average crew) (24 pts)
     (f) Flamband          50 gun Ship of the Line (average crew) (14 pts)
     (f) Annibal           74 gun Ship of the Line (average crew) (24 pts)
     (f) Severe            64 gun Ship of the Line (average crew) (18 pts)
     (f) Brilliant         80 gun Ship of the Line (crack crew) (31 pts)
     (f) Sphinx            80 gun Ship of the Line (average crew) (27 pts)

Nymphe vs. Cleopatre:
     Wind from the S, blowing a fresh breeze.

     (b) Nymphe            36 gun Frigate (crack crew) (11 pts)
     (f) Cleopatre         36 gun Frigate (average crew) (10 pts)

Mars vs. Hercule:
     Wind from the S, blowing a fresh breeze.
     (b) Mars              74 gun Ship of the Line (crack crew) (26 pts)
     (f) Hercule           74 gun Ship of the Line (average crew) (23 pts)

Ambuscade vs. Baionnaise:
     Wind from the N, blowing a fresh breeze.

     (b) Ambuscade         32 gun Frigate (average crew) (9 pts)
     (f) Baionnaise        24 gun Corvette (average crew) (9 pts)

Constellation vs. Insurgent:
     Wind from the S, blowing a gale.

     (a) Constellation     38 gun Corvette (elite crew) (17 pts)
     (f) Insurgent         36 gun Corvette (average crew) (11 pts)

Constellation vs. Vengeance:
     Wind from the S, blowing a fresh breeze.

     (a) Constellation     38 gun Corvette (elite crew) (17 pts)
     (f) Vengeance         40 gun Frigate (average crew) (15 pts)

The Battle of Lissa:
     Wind from the S, blowing a fresh breeze.

     (b) Amphion           32 gun Frigate (elite crew) (13 pts)
     (b) Active            38 gun Frigate (elite crew) (18 pts)
     (b) Volage            22 gun Frigate (elite crew) (11 pts)
     (b) Cerberus          32 gun Frigate (elite crew) (13 pts)
     (f) Favorite          40 gun Frigate (average crew) (15 pts)
     (f) Flore             40 gun Frigate (average crew) (15 pts)
     (f) Danae             40 gun Frigate (crack crew) (17 pts)
     (f) Bellona           32 gun Frigate (green crew) (9 pts)
     (f) Corona            40 gun Frigate (green crew) (12 pts)



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SAIL(6)             UNIX Programmer's Manual              SAIL(6)



     (f) Carolina          32 gun Frigate (green crew) (7 pts)

Constitution vs. Guerriere:
     Wind from the SW, blowing a gale.

     (a) Constitution      44 gun Corvette (elite crew) (24 pts)
     (b) Guerriere         38 gun Frigate (crack crew) (15 pts)

United States vs. Macedonian:
     Wind from the S, blowing a fresh breeze.

     (a) United States     44 gun Frigate (elite crew) (24 pts)
     (b) Macedonian        38 gun Frigate (crack crew) (16 pts)

Constitution vs. Java:
     Wind from the S, blowing a fresh breeze.

     (a) Constitution      44 gun Corvette (elite crew) (24 pts)
     (b) Java              38 gun Corvette (crack crew) (19 pts)

Chesapeake vs. Shannon:
     Wind from the S, blowing a fresh breeze.

     (a) Chesapeake        38 gun Frigate (average crew) (14 pts)
     (b) Shannon           38 gun Frigate (elite crew) (17 pts)

The Battle of Lake Erie:
     Wind from the S, blowing a light breeze.

     (a) Lawrence          20 gun Sloop (crack crew) (9 pts)
     (a) Niagara           20 gun Sloop (elite crew) (12 pts)
     (b) Lady Prevost      13 gun Brig (crack crew) (5 pts)
     (b) Detroit           19 gun Sloop (crack crew) (7 pts)
     (b) Q. Charlotte      17 gun Sloop (crack crew) (6 pts)

Wasp vs. Reindeer:
     Wind from the S, blowing a light breeze.

     (a) Wasp              20 gun Sloop (elite crew) (12 pts)
     (b) Reindeer          18 gun Sloop (elite crew) (9 pts)

Constitution vs. Cyane and Levant:
     Wind from the S, blowing a moderate breeze.

     (a) Constitution      44 gun Corvette (elite crew) (24 pts)
     (b) Cyane             24 gun Sloop (crack crew) (11 pts) (b)
     Levant            20 gun Sloop (crack crew) (10 pts)

Pellew vs. Droits de L'Homme:
     Wind from the N, blowing a gale.

     (b) Indefatigable     44 gun Frigate (elite crew) (14 pts)



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SAIL(6)             UNIX Programmer's Manual              SAIL(6)



     (b) Amazon            36 gun Frigate (crack crew) (14 pts)
     (f) Droits L'Hom      74 gun Ship of the Line (average crew) (24 pts)

Algeciras:
     Wind from the SW, blowing a moderate breeze.

     (b) Caesar            80 gun Ship of the Line (crack crew) (31 pts)
     (b) Pompee            74 gun Ship of the Line (crack crew) (27 pts)
     (b) Spencer           74 gun Ship of the Line (crack crew) (26 pts)
     (b) Hannibal          98 gun 3 Decker SOL (crack crew) (28 pts)
     (s) Real-Carlos       112 gun 3 Decker SOL (green crew) (27 pts)
     (s) San Fernando      96 gun 3 Decker SOL (green crew) (24 pts)
     (s) Argonauta         80 gun Ship of the Line (green crew) (23 pts)
     (s) San Augustine     74 gun Ship of the Line (green crew) (20 pts)
     (f) Indomptable       80 gun Ship of the Line (average crew) (27 pts)
     (f) Desaix            74 gun Ship of the Line (average crew) (24 pts)

Lake Champlain:
     Wind from the N, blowing a fresh breeze.

     (a) Saratoga          26 gun Sloop (crack crew) (12 pts)
     (a) Eagle             20 gun Sloop (crack crew) (11 pts)
     (a) Ticonderoga       17 gun Sloop (crack crew) (9 pts)
     (a) Preble            7 gun Brig (crack crew) (4 pts)
     (b) Confiance         37 gun Frigate (crack crew) (14 pts)
     (b) Linnet            16 gun Sloop (elite crew) (10 pts)
     (b) Chubb             11 gun Brig (crack crew) (5 pts)

Last Voyage of the USS President:
     Wind from the N, blowing a fresh breeze.

     (a) President         44 gun Frigate (elite crew) (24 pts)
     (b) Endymion          40 gun Frigate (crack crew) (17 pts)
     (b) Pomone            44 gun Frigate (crack crew) (20 pts)
     (b) Tenedos           38 gun Frigate (crack crew) (15 pts)

Hornblower and the Natividad:
     Wind from the E, blowing a gale.

     A scenario for you Horny fans.  Remember, he sank the
     Natividad against heavy odds and winds.  Hint: don't try to
     board the Natividad, her crew is much bigger, albeit green.

     (b) Lydia             36 gun Frigate (elite crew) (13 pts)
     (s) Natividad         50 gun Ship of the Line (green crew) (14 pts)

Curse of the Flying Dutchman:
     Wind from the S, blowing a fresh breeze.

     Just for fun, take the Piece of cake.

     (s) Piece of Cake     24 gun Corvette (average crew) (9 pts)



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SAIL(6)             UNIX Programmer's Manual              SAIL(6)



     (f) Flying Dutchy     120 gun 3 Decker SOL (elite crew) (43 pts)

The South Pacific:
     Wind from the S, blowing a strong breeze.

     (a) USS Scurvy        136 gun 3 Decker SOL (mutinous crew) (27 pts)
     (b) HMS Tahiti        120 gun 3 Decker SOL (elite crew) (43 pts)
     (s) Australian        32 gun Frigate (average crew) (9 pts)
     (f) Bikini Atoll      7 gun Brig (crack crew) (4 pts)

Hornblower and the battle of Rosas
     Wind from the E, blowing a fresh breeze.

     The only battle Hornblower ever lost.  He was able to dismast one
     ship and stern rake the anothers though.  See if you can do as well.

     (b) Sutherland        74 gun Ship of the Line (crack crew) (26 pts)
     (f) Turenne           80 gun 3 Decker SOL (average crew) (27 pts)
     (f) Nightmare         74 gun Ship of the Line (average crew) (24 pts)
     (f) Paris             112 gun 3 Decker SOL (green crew) (27 pts)
     (f) Napolean          74 gun Ship of the Line (green crew) (20 pts)

Cape Horn:
     Wind from the NE, blowing a strong breeze.

     (a) Concord           80 gun Ship of the Line (average crew) (27 pts)
     (a) Berkeley          98 gun 3 Decker SOL (crack crew) (28 pts)
     (b) Thames            120 gun 3 Decker SOL (elite crew) (43 pts)
     (s) Madrid            112 gun 3 Decker SOL (green crew) (27 pts)
     (f) Musket            80 gun 3 Decker SOL (average crew) (27 pts)

New Orleans:
     Wind from the SE, blowing a fresh breeze.

     Watch that little Cypress go!

     (a) Alligator         120 gun 3 Decker SOL (elite crew) (43 pts)
     (b) Firefly           74 gun Ship of the Line (crack crew) (27 pts)
     (b) Cypress           44 gun Frigate (elite crew) (14 pts)

Botany Bay:
     Wind from the N, blowing a fresh breeze.

     (b) Shark             64 gun Ship of the Line (average crew) (18 pts)
     (f) Coral Snake       44 gun Corvette (elite crew) (24 pts)
     (f) Sea Lion          44 gun Frigate (elite crew) (24 pts)

Voyage to the Bottom of the
     Wind from the NW, blowing a fresh breeze.

     This one is dedicated to David Hedison.




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SAIL(6)             UNIX Programmer's Manual              SAIL(6)



     (a) Seaview           120 gun 3 Decker SOL (elite crew) (43 pts)
     (a) Flying Sub        40 gun Frigate (crack crew) (17 pts)
     (b) Mermaid           136 gun 3 Decker SOL (mutinous crew) (27 pts)
     (s) Giant Squid       112 gun 3 Decker SOL (green crew) (27 pts)

Frigate Action:
     Wind from the E, blowing a fresh breeze.

     (a) Killdeer          40 gun Frigate (average crew) (15 pts)
     (b) Sandpiper         40 gun Frigate (average crew) (15 pts)
     (s) Curlew            38 gun Frigate (crack crew) (16 pts)

The Battle of Midway:
     Wind from the E, blowing a moderate breeze.

     (a) Enterprise        80 gun Ship of the Line (crack crew) (31 pts)
     (a) Yorktown          80 gun Ship of the Line (average crew) (27 pts)
     (a) Hornet            74 gun Ship of the Line (average crew) (24 pts)
     (f) Akagi             112 gun 3 Decker SOL (green crew) (27 pts)
     (f) Kaga              96 gun 3 Decker SOL (green crew) (24 pts)
     (f) Soryu             80 gun Ship of the Line (green crew) (23 pts)

EXAMPLE OF MOVE:
         / Max distance (including turns)
        /  Max number of 45 degree turns (one at a time only)
       /  /
     Move(3, 2): r1l    /* move right, ahead, left
                         *
                         *         0 START
                         *        b
                         *--------------------------
                         *
                         *        b0 RIGHT
                         *--------------------------
                         *
                         *       b0  ONE
                         *--------------------------
                         *        0
                         *       b   LEFT
                         *--------------------------


SAMPLE GAME:
     % sail
     Choose a scenario:


     NUMBER  SHIPS   IN PLAY TITLE
     0):     2       no      Ranger vs. Drake
     1):     2       no      The Battle of Flamborough Head
     2):     10      no      Arbuthnot and Des Touches
     3):     10      no      Suffren and Hughes



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SAIL(6)             UNIX Programmer's Manual              SAIL(6)



     4):     2       no      Nymphe vs. Cleopatre
     5):     2       no      Mars vs. Hercule
     6):     2       no      Ambuscade vs. Baionnaise
     7):     2       no      Constellation vs. Insurgent
     8):     2       no      Constellation vs. Vengeance
     9):     10      no      The Battle of Lissa
     10):    2       no      Constitution vs. Guerriere
     11):    2       no      United States vs. Macedonian
     12):    2       no      Constitution vs. Java
     13):    2       no      Chesapeake vs. Shannon
     14):    5       no      The Battle of Lake Erie
     15):    2       no      Wasp vs. Reindeer
     16):    3       no      Constitution vs. Cyane and Levant
     17):    3       no      Pellew vs. Droits de L'Homme
     18):    10      no      Algeciras
     19):    7       no      Lake Champlain
     20):    4       no      Last Voyage of the USS President
     21):    2       no      Hornblower and the Natividad
     22):    2       no      Curse of the Flying Dutchman
     23):    4       no      The South Pacific
     24):    5       no      Hornblower and the battle of Rosas bay
     25):    5       no      Cape Horn
     26):    3       no      New Orleans
     27):    3       no      Botany Bay
     28):    4       no      Voyage to the Bottom of the Sea
     29):    3       no      Frigate Action
     30):    6       no      The Battle of Midway

     Scenario number? 21
     Your ship is the Lydia, a 36 gun Frigate (elite crew).
     Your name, Captain? Dave #1

     Initial broadside left (grape, chain, round, double): d

     Initial broadside right (grape, chain, round, double): r

     Class 3 (36 guns) Frigate 'Lydia' (b0)          Points: 0  Fouls: 0  Grapples: 0
     --------------------------------------------------------------------------------
     |                                                                              |
     |                                                                              |
     |                                                ~0  -- a sinking ship         |
     |                        0                                                     |
     |                       b                   #1  -- an exploding ship           |
     |                       ^                                                      |
     |                       bow of Lydia                    |----------------------|
     |                                                       |      wind speed   -5+|
     |                                                       |    and direction     |
     |                                                       | (blowing from right) |
     |         !  -- a struck ship           S0              |----------------------|
     |          1                               \                                   |
     |                                           stern of Natividad                 |
     |                                       Natividad has full sails set.          |



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SAIL(6)             UNIX Programmer's Manual              SAIL(6)



     |                                                                              |
     ------------------------------------Turn 0--------------------------------------
     Aye aye, Sir                    load: port and starboard - Load  D! R!    0 1(1)
     ~                                                          Hull   9      /
                                     crew: 3 sections --------- Crew  4  4  2 -^-1(1)
                                     guns: port and starboard - Guns  4  4    /|                        carronades: port and starboard --- Carr  2  2     | 3(5)
                                     rigging 4 masts ---------- Rigg 5 5 5 5   2(4)

Ken Arnold Code
     curses library (pu!)

Author
     Dave Riggle

Bug-author
     Ed Wang (pronounced Wong)

Refitting
     Craig Leres

Consultants
     Chris Guthrie
     Captain Happy
     Nancy Reagan

SEE ALSO
     midway(PUBLIC)

BUGS























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	- Linwood Varney (Jett Unix System, Huntsville, AL)
	  {akgua,ihnp4,cbosgd}!{jett,jett!zaiaz}!linwood

p.s.  If anyone REALLY figures out what the he{ck|ll} going and how to
      play a good senario, let me know!!

robert@gitpyr.UUCP (Robert Viduya) (01/16/85)

>< 
> Believe it or not, this is the manual page for sail.  I have played
> it on occasions, yet i have not figured it all out.

Looks quite interesting.  How does one get a copy for one's system?

			robert
-- 
Robert Viduya
    Office of Computing Services
    Georgia Institute of Technology, Atlanta GA 30332
    Phone:  (404) 894-4669

...!{akgua,allegra,amd,hplabs,ihnp4,masscomp,ut-ngp}!gatech!gitpyr!robert
...!{rlgvax,sb1,uf-cgrl,unmvax,ut-sally}!gatech!gitpyr!robert

jlc@afinitc.UUCP (Jerry Collins) (01/19/85)

[]

The manual page for Sail looks very interesting.  Now, is there source 
available for this game or not.  If not is there another way to get the
game here.  I have a Plexus 60 with Sys 3.  We hope to upgrade to Sys 5
eventually.

                                  Hoping to hear good news,
                                  Gerald L. Collins
                                  [...!ihnp4!wucs!afinitc!jlc]