dim@cbuxc.UUCP (Dennis McKiernan) (01/10/85)
[Actually from Daniel Kian Mc Kiernan] 1) As some one else said, hitting the space-bar should not cause a pause. 2) Considering how slow the games frequently runs, type-ahead should be flushed when a monster enters the room and/or when the user gets hit by a monster; otherwise the game can become dreadfully tedious when searching-out a wall, &c. 3) Again considering the frequent slowness, it would be nice if the number- of-turns-elapsed were displayed at the bottom-right of the screen; otherwise, the type-ahead cheats the user. For example: Let's say that the user is searching out a wall. The little dog comes in and runs around, occasionally resting. Then the display stops. The user assumes that the search produced no results, and hits the h-key. But, in fact, the display had stopped because the computer was taking its own goddamned time. The search is resumed; the dog runs around; the search comes to an end; the dog steps in the way; and -- POW! -- you kill the little dog. This sort of thing happens to me all the time, and the only way the avoid it is to wait a minute or two between each entry. DKMcK
rcook@uiucuxc.UUCP (01/13/85)
How about causing just a "push" when the little dog is in the way. i.e. "you push the little dog!" Rob
robert@gitpyr.UUCP (Robert Viduya) (01/16/85)
>< > How about causing just a "push" when the little dog is in the way. > i.e. "you push the little dog!" > But what if you (being a cruel, heartless and non-sentimental beastie) decide you can handle the rest of the dungeon yourself and don't need a little dog who constantly gets underfoot anymore? It's much easier to kill him off when he's tame rather than let him starve or leave him on a level to go wild and attack you. He's much easier to finish off when he's tame. robert hey folks, it's just a game :-) -- Robert Viduya Office of Computing Services Georgia Institute of Technology, Atlanta GA 30332 Phone: (404) 894-4669 ...!{akgua,allegra,amd,hplabs,ihnp4,masscomp,ut-ngp}!gatech!gitpyr!robert ...!{rlgvax,sb1,uf-cgrl,unmvax,ut-sally}!gatech!gitpyr!robert
rcook@uiucuxc.UUCP (01/22/85)
I don't know if you've noticed or not, but i think when you kill your little dogit causes a ghost of your character to appear for you and others on that level. I could be wrong, but thats the experience i've found. Rob