marie@nmtvax.UUCP (12/13/83)
THIS IS OUR THIRD UPDATE OF THE OGRE EMPIRE CAMPAIGN GAME. AS CAN BE SEEN SOME HAVE BEEN MORE ACTIVE THAN OTHERS. THE COUNTRIES DESIGNATED FIVE, SIX, SEVEN, AND EIGHT ARE THOSE OF PLAYERS WHO HAVE NOT YET NAMED THEM. SECTS IS THE NUMBER OF HEXES OCCUPIED BY THAT COUNTRY. OGRES IS THE TOTAL NUMBER OF MARK III AND MARK V OGRES PRODUCED AND OPERATIONAL. INF IS THE NUMBER OF INFANTRY STRENGTH ONES PRODUCED AND OPERATIONAL. ARMOR IS THE NUMBER OF MISSILE TANKS, G.E.V.'S, AND HEAVY TANKS THAT HAVE BEEN PRODUCED AND ARE OPERATIONAL. HOW IS THE NUMBER OF HOWITZERS PRODUCED AND OPERATIONAL. CITY IS THE NUMBER OF CITIES ONE HAS BUILT AND STILL RETAINS CONTROL OF. POWER IS THE COMPOSITE OF ALL THESE THINGS REACHED IN A MANNER SIMILAR TO THAT EMPLOYED IN EMPIRE. -------------------------------------------------- Country Sects Ogres Inf Armor How City Power -------------------------------------------------- Hell 46 30 77 36 34 1 1662 Grantor 14 5 93 48 4 2 657 Janitor 55 5 79 36 4 1 551 Elfland 15 5 71 36 4 1 503 five 1 5 81 36 4 1 499 six 1 5 81 36 4 1 499 seven 1 5 81 36 4 1 499 eight 1 5 81 36 4 1 499
wade@nmtvax.UUCP (01/24/85)
I have found a reasonably reliable defense for the computer version of the game OGRE. Basically, you put your command post on the furthest back column about halfway down. You then put a howizter 9 hexes away from your command post and three hexes away from the board edge to either side (i.e., two howitzers total). Slap your infantry down in a rough line between the howitzers and put the rest of your armor points into GEV's that go in front of the line. Initially, use a couple GEV's as missile fodder to get him to waste his missiles, then use the rest of them to repeatedly hit and run on the ogre. The infantry should just pound on treads as much as they can. Once you've taken care of the missiles, knock out the main battery. After that, put it all into treads. The ogre usually will pass between your howiters without killing either one, making life easy for you. At worst, he will get one, but the other will pound him to death. This tactic works well against the mark V also, just take four howitzers instead of two, with two batteries of two howizters, set up as for the mark III. Richard Wade nmtvax!wade