[net.games] OGRE

marie@nmtvax.UUCP (12/13/83)

THIS IS OUR THIRD UPDATE OF THE OGRE EMPIRE CAMPAIGN GAME.  AS
CAN BE SEEN SOME HAVE BEEN MORE ACTIVE THAN OTHERS.  THE
COUNTRIES DESIGNATED FIVE, SIX, SEVEN, AND EIGHT ARE THOSE OF
PLAYERS WHO HAVE NOT YET NAMED THEM.  SECTS IS THE NUMBER OF
HEXES OCCUPIED BY THAT COUNTRY.  OGRES IS THE TOTAL NUMBER OF
MARK III AND MARK V OGRES PRODUCED AND OPERATIONAL.  INF IS THE
NUMBER OF INFANTRY STRENGTH ONES PRODUCED AND OPERATIONAL.  ARMOR
IS THE NUMBER OF MISSILE TANKS, G.E.V.'S, AND HEAVY
TANKS THAT HAVE BEEN PRODUCED AND ARE OPERATIONAL.  HOW IS
THE NUMBER OF HOWITZERS PRODUCED AND OPERATIONAL.  CITY IS THE
NUMBER OF CITIES ONE HAS BUILT AND STILL RETAINS CONTROL OF. 
POWER IS THE COMPOSITE OF ALL THESE THINGS REACHED IN A MANNER
SIMILAR TO THAT EMPLOYED IN EMPIRE.  
--------------------------------------------------
Country  Sects  Ogres Inf   Armor  How  City Power
--------------------------------------------------
Hell       46    30    77    36    34     1  1662
Grantor    14     5    93    48     4     2   657
Janitor    55     5    79    36     4     1   551
Elfland    15     5    71    36     4     1   503
five        1     5    81    36     4     1   499
six         1     5    81    36     4     1   499
seven       1     5    81    36     4     1   499
eight       1     5    81    36     4     1   499

wade@nmtvax.UUCP (01/24/85)

     I have found a reasonably reliable defense for the computer
version of the game OGRE.  Basically, you put your command post
on the furthest back column about halfway down.  You then put
a howizter 9 hexes away from your command post and three hexes
away from the board edge to either side (i.e., two howitzers total).
Slap your infantry down in a rough line between the howitzers
and put the rest of your armor points into GEV's that go in front
of the line.  Initially, use a couple GEV's as missile fodder to
get him to waste his missiles, then use the rest of them to repeatedly
hit and run on the ogre.  The infantry should just pound on treads
as much as they can.  Once you've taken care of the missiles, knock
out the main battery.  After that, put it all into treads.
     The ogre usually will pass between your howiters without killing
either one, making life easy for you.  At worst, he will get one, but
the other will pound him to death.  This tactic works well against
the mark V also, just take four howitzers instead of two, with two
batteries of two howizters, set up as for the mark III.

                                      Richard Wade
                                      nmtvax!wade