hsu@cvl.UUCP (Dave Hsu) (01/31/85)
> Just bought a game by SIR-TECH called WIZARDRY. (First Scenario: The Proving > Grounds of the Mad Overlord.) > But, I do have some questions for anyone reasonably familiar with the game: > > - What level do my characters have to be to bring them into the second > scenario? Sir-Tech (or somebody) recommended 13th level or higher just to survive. > - What good are those silver keys you find near the boar statue in the > secret 1x1 room on the first level? Don't remember precisely, there are many passages which can't be entered without certain items. > - Where does the Private Elevator (Use Button D and go to end of hall) > take you? I've never had a gutsy enough party to use it. Why, to the 4th floor. A Blue Ribbon is needed to operate the other elevator, which has access to levels 4-9 (getting to 10 takes minimal effort, but lots of luck. > - Is there any way to regenerate HPs without using up spells or leaving > the maze? Nope. > - My game generates 80-col mode letters (with spaces between) when I'm > not in the maze even using ESC CNTL-Q (to disable the 80-column card > on my //e) under DOS before booting it. Can I do anything about that, > short of physically yanking the card? Ditto. This is a bug in the runtime pascal...it triggers 80 columns and on a //e, this simply alternates page 1 with alternate memory. > - I found the Control Center but can't control anything, what do I need > to do? Don't remember precisely (finding the elevators makes life simple) but it didn't seem too useful a room at the time. For really desperate and bored players, a now famous bug is to create a bishop (generate oh, say 27 or so extra points to distribute, and load up intelligence, wisdom, and piety), go into the dungeon, and try to identify item 9. (yes i know, there are only 8 items) When you succeed (you will eventually) you get 1,000,000,000 (give or take a few zeros) experience, enough (typically) for well over 100 levels. This cheat recommended only for people who want to mess with, oh, say the Tiltowait spell (small nuclear explosion, only affects monsters). Good luck, and watch those teleporters. -- =Dave Hsu= "Aaack...no flames!" (301) 454-4526 ARPA: hsu@cvl CSNET: hsu@cvl UUCP: {seismo,allegra,brl-bmd}!umcp-cs!cvl!hsu Snail Mail: Center for Automation Research Computer Vision Lab University of Maryland College Park, MD 20742 (Disclaimer: Somebody may or may not refuse responsibility for anything herein. Most everything is a trademark or service mark of somebody, maybe somebody else)
gwyn@brl-tgr.ARPA (Doug Gwyn <gwyn>) (02/01/85)
> ... A Blue Ribbon is needed to operate the other > elevator, which has access to levels 4-9 (getting to 10 takes minimal effort, > but lots of luck. Hey, how do you get to level 10? I've been trying to acquire a teleport spell but if there's an easier way I'd like to hear about it!
hsu@cvl.UUCP (Dave Hsu) (02/01/85)
>> ... A Blue Ribbon is needed to operate the other >> elevator, which has access to levels 4-9 (getting to 10 takes minimal... > > Hey, how do you get to level 10? > I've been trying to acquire a teleport spell > but if there's an easier way I'd like to hear about it! OK...I'll tell you...first, don't muck around with a teleport, I seem to recall having trouble on level 10 with it (seems to usually end up in rock, although the map doesn't appear that way) and now the answer to level 10...how you get there... from the elevator on level nine, there is a room to the left. Go in. this room is 2x2, and the corner of the room diametrically opposed to the first entrance is a chute to level 10. When you arrive, there is a cute little message, and a teleporte behind you back to the castle. Of course, there is a hallway in front of you, and a most annoying set of teleporters. Map: _______ |C | | + |-- --|E| - more ore less. add a few doors and that's it. G'luck -- =Dave Hsu= "Aaack...no flames!" (301) 454-4526 ARPA: hsu@cvl CSNET: hsu@cvl UUCP: {seismo,allegra,brl-bmd}!umcp-cs!cvl!hsu Snail Mail: Center for Automation Research Computer Vision Lab University of Maryland College Park, MD 20742 (Disclaimer: Somebody may or may not refuse responsibility for anything herein. Most everything is a trademark or service mark of somebody, maybe somebody else)
rcb@rti-sel.UUCP (Random) (02/05/85)
> > ... A Blue Ribbon is needed to operate the other > > elevator, which has access to levels 4-9 (getting to 10 takes minimal effort, > > but lots of luck. > > Hey, how do you get to level 10? > I've been trying to acquire a teleport spell > but if there's an easier way I'd like to hear about it! When you get to level nine on the elevator. I believe the left door leads into a 2x2 room. Wander around in this room and you will fall down a chute to level 10. Level 10 contains among other things, a lot of little 1x1 alcoves. If you step into one, you go back to the castle. Level 10 is tough. Good luck. Random Research Triangle Institute ...!mcnc!rti-sel!rcb
ee163acp@sdcc13.UUCP (DARIN JOHNSON) (02/06/85)
> > ... A Blue Ribbon is needed to operate the other > > elevator, which has access to levels 4-9 (getting to 10 takes minimal effort, > > but lots of luck. > > Hey, how do you get to level 10? > I've been trying to acquire a teleport spell > but if there's an easier way I'd like to hear about it! There is a chute down to the tenth from the ninth level. But beware, there is an obstacle in the way such as a teleport trap or somesuch, I don't remember which. However, if you do find it, it is easy to go to the tenth level without meeting any monster. Someone said earlier to ignore the graffiti on the first part of the tenth level, but I feel that if you decipher it, it will save you a lot of time. If you take a wrong path you get teleported back to the beginning (but this fact is not obvious until you try to map the seemingly endless maze). Darin Johnson @ UCSD