stanly@unmvax.UUCP (02/27/85)
Gads... Am I really going to post this? Oh well. -------------------- Zork ]I[ Spoiler ------------------------- Do following in order(see bottom of Hints for places to do steps by number): 1. Be trusting. Tie Chest to Rope. Wait. Hold Rope. Get staff, don't kill him, or Staff will break. 2. Wait for Boat, Say "hellow Sailor," get Vial. 3. Fight Shadowy Figure. When defenseless, Take Hood and Cloak, don't kill him. 4. At Lake, Drop All. Down, Get Amulet. 5. Indicator 1: don't need. Indicator 2: Rub table, get Grue Repellent. Indicator 3: Get Torch. Rub Table, Drop Torch. Indicator 4: (save game) Rub Table, spectacular death. 6. Use Grue Repellent. 7. Get key. lift Cover. Cross Viaduct, which collapses in earthquake about turn 130. 8. If Old Man isn't there, leave and return later. Wake and Give Bread. Open Door. 9. Break beam by dropping any object. Go south and Puch Button 10. Enter mirror. Lift short pole. Push Red Panel until Compass points North. Lower short Pole. Push Mahogany until room stops. Lift short Pole. Push Red until Compass points South. Push Pine Panel and exit North to Wizard's Door. Knock and get Magic Word "Frotz Ozmoo". All but lamp may be temporarily dropped in Engraving Room. 11. After earthquake, tackle Royal Puzzle(see below). Get Book, don't drop it in slot, which will get you out but leave you in no - win situation. 12. Push Gold Machine into Jewel Room. Sit on Seat. Turn Dial to 776. Push Button. Take Ring. Listen to Guards until they leave. Go to Museum. Hide Ring under Seat. Turn Dial to 948. Puch Button. Stand Up. Retrieve your objects in Jewel Room. (Now you have all 7 points) 13. Turn Dial to 4. Push button. Turn Dial to any other number. Tell Dungeon Master to stay. Go into Prision Cell. 14. Tell Dungeon Master to Push Button. Unlock Bronze Door with Key and enter the Vault of Zork! One Solution to Royal Puzzle (PSW=Push South Wall,N.S.E.W=north south east west,etc.) 1) Down 17) PSW 2) PEW 18) PSW 3) W 19) PSW 4) PSW 20) PEW 5) E.SW.NE.N 21) S 6) PEW 22) PWW 7) SW.S 23) SW 8) PSW 24) PNW 9) GET BOOK 25) PNW 10) PSW 26) NE 11) PWW 27) PWW 12) S 28) SW 13) PEW 29) PNW 14) NE.NE.N.N 30) PNW 15) PWW 31) NW.UP 16) NW Now for those who do not have my map (with steps and places written) I will not tell place to do the above hints(Not royal Puzzle hints). 1) Cliff Ledge 2) Flathead Ocean 3) Land of Shadow 4) Lake Shore 5) Scenic Vista 6) Dark Place 7) Key Room 8) Engraving Room (with old man) 9) Beam room 10) Inside mirror 11) Room in a Puzzle 12) Technology Museum 13) Parapet Sundial 14) Prison Cell No if the Above does not help or I have entered errors... Sorry. Also, if you need help getting to a room just mail to me and I will help. Note: The above is from "the Book of ADVENTURE GAMES" by Kim Schuette ----------------------------------------------------------------------- Send me mail . . . I L O V E mail Josh Siegel {convex,ucbvax,gatech,csu-cs,anl-mcs,lanl-a}!unmvax!unm-cvax!josh P.S. I have "the Book of ADVENTURE GAMES"
bart@reed.UUCP (Bart Massey) (03/04/85)
> 13. Turn Dial to 4. Push button. Turn Dial to any other number. Tell > Dungeon Master to stay. Go into Prision Cell. O.K. -- I'll byte! HOW were we supposed to guess this??? I've spent about two months thinking about this puzzle, after successfully completing the rest of ZORK III, and I still don't see where this came from... ...tektronix!reed!bart Massey