[net.games] Zork III : *** Compleat Spoiler ***

stanly@unmvax.UUCP (02/27/85)

Gads... Am I really going to post this?  Oh well.

-------------------- Zork ]I[ Spoiler -------------------------

Do following in order(see bottom of Hints for places to do steps by number):

1.  Be trusting.  Tie Chest to Rope.  Wait.  Hold Rope.  Get staff, don't kill
    him, or Staff will break.

2.  Wait for Boat, Say "hellow Sailor," get Vial.

3.  Fight Shadowy Figure.  When defenseless, Take Hood and Cloak, don't
    kill him.

4.  At Lake, Drop All.  Down, Get Amulet.

5.  Indicator 1: don't need.
    Indicator 2: Rub table, get Grue Repellent.
    Indicator 3: Get Torch.  Rub Table, Drop Torch.
    Indicator 4: (save game) Rub Table, spectacular death.

6.  Use Grue Repellent.

7.  Get key.  lift Cover.  Cross Viaduct, which collapses in earthquake
    about turn 130.

8.  If Old Man isn't there, leave and return later.  Wake and Give
    Bread.  Open Door.

9.  Break beam by dropping any object.  Go south and Puch Button

10. Enter mirror.  Lift short pole.  Push Red Panel until Compass points
    North.  Lower short Pole.  Push Mahogany until room stops.  Lift short
    Pole.  Push Red until Compass points South.  Push Pine Panel and exit
    North to Wizard's Door. Knock and get Magic Word "Frotz Ozmoo".  All
    but lamp may be temporarily dropped in Engraving Room.

11. After earthquake, tackle Royal Puzzle(see below).  Get Book, don't
    drop it in slot, which will get you out but leave you in no - win
    situation.

12. Push Gold Machine into Jewel Room.  Sit on Seat.  Turn Dial to 776.
    Push Button.  Take Ring.  Listen to Guards until they leave.  Go to
    Museum.  Hide Ring under Seat.  Turn Dial to 948.  Puch Button.  Stand Up.
    Retrieve your objects in Jewel Room.  (Now you have all 7 points)

13. Turn Dial to 4.  Push button.  Turn Dial to any other number.  Tell
    Dungeon Master to stay.  Go into Prision Cell.

14. Tell Dungeon Master to Push Button.  Unlock Bronze Door with Key and
    enter the Vault of Zork!

	One Solution to Royal Puzzle

(PSW=Push South Wall,N.S.E.W=north south east west,etc.)

1) Down			17) PSW
2) PEW			18) PSW
3) W			19) PSW
4) PSW			20) PEW
5) E.SW.NE.N		21) S
6) PEW			22) PWW
7) SW.S			23) SW
8) PSW			24) PNW
9) GET BOOK		25) PNW
10) PSW			26) NE
11) PWW			27) PWW
12) S			28) SW
13) PEW			29) PNW
14) NE.NE.N.N		30) PNW
15) PWW			31) NW.UP
16) NW

Now for those who do not have my map (with steps and places written)
 I will not tell place to do the above hints(Not royal Puzzle hints).

1) Cliff Ledge
2) Flathead Ocean
3) Land of Shadow
4) Lake Shore
5) Scenic Vista
6) Dark Place
7) Key Room
8) Engraving Room (with old man)
9) Beam room
10) Inside mirror
11) Room in a Puzzle
12) Technology Museum
13) Parapet Sundial
14) Prison Cell


No if the Above does not help or I have entered errors... Sorry.
Also, if you need help getting to a room just mail to me and I will
 help.

Note: The above is from "the Book of ADVENTURE GAMES" by Kim Schuette
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Send me mail . . . I   L O V E  mail

          Josh Siegel

 {convex,ucbvax,gatech,csu-cs,anl-mcs,lanl-a}!unmvax!unm-cvax!josh
P.S.  I have "the Book of ADVENTURE GAMES"

bart@reed.UUCP (Bart Massey) (03/04/85)

> 13. Turn Dial to 4.  Push button.  Turn Dial to any other number.  Tell
>     Dungeon Master to stay.  Go into Prision Cell.

	O.K. --  I'll byte!  HOW were we supposed to guess this???  I've
spent about two months thinking about this puzzle, after successfully
completing the rest of ZORK III, and I still don't see where this came
from...

			...tektronix!reed!bart Massey