erik@ssc-vax.UUCP (Erik Strom) (04/18/85)
Nice to be reminded of the Bobby Orr Power Play machine, definitely one of my favorites, along with Fireball. Another favorite on mine was Jumping Jack which was the machine that really got me started. After a few years though, I found myself playing the videos and foregoing the pins. Two factors led to this, the fascination with the new games and the tendencies of the pin manufacturers to make their machines even tougher with multi playing levels, dimly lit playing fields and brightly lit backglasses that created an unfair handicap by blinding that player. In spite of that, Pac Man also became one of my favorites because I would take and drape my coat over the backglass. Once, I even had a barmaid give me a hard time for doing that! ************************************************************************* "He's handsome, he's intelligent, he's funny, he's cuddly, he's loving, but, he's also out, so leave your name and number at the tone..." ************************************************************************* From the lair of the Big E Erik !uw-beaver!ssc-vax!erik
bulko@ut-sally.UUCP (William C. Bulko) (04/26/85)
< The postman hits! --more-- > < You have new mail. > Anyone remember Mata Hari? It's pretty old, but it wasn't one of those with the mechanical counters (i.e. it used 7-segment displays). It's definitely my favorite, with Eight-Ball probably running a distant second. Mata Hari was interesting to me because it gave you a choice of three different "success strategies": (1) Clearing two banks of targets was worth something like 50,000 points each time; the first time, it also lights special, and awards a replay each time afterwards. (2) The playfield (which was laterally symmetrical) had a large loop (sort of an inverted isosceles triangle with rounded corners), with rollovers "A" and "B" on the left and right legs, respectively. With a good shot, you could send the ball from a flipper up one side, across the top of the playfield, and back down the other side, scoring an A and B pair, and catching the ball with the other flipper. Each A-B pair bumped a counter worth increasing points, followed by extra ball and special. (3) A drophole at the top of the playfield incremented your bonus multiplier and gave you 3 ponus advances, so hitting it was a good way of winning games by points. The drophole was in the middle of a concave "dish", which made it harder to predict the direction of the ball's motion on near misses. I never got bored with this machine, since I rotated between strategies for a change of pace. We used to play this a lot at the UTEP Student Rec Center when not in class. _______________________________________________________________________________ "To err is human; to admit it is not." Bill Bulko Department of Computer Sciences The University of Texas {ihnp4,harvard,gatech,ctvax,seismo}!ut-sally!bulko _______________________________________________________________________________ -- _______________________________________________________________________________ "To err is human; to admit it is not." Bill Bulko Department of Computer Sciences The University of Texas {ihnp4,harvard,gatech,ctvax,seismo}!ut-sally!bulko _______________________________________________________________________________