[net.games] Old pinball favorites

erik@ssc-vax.UUCP (Erik Strom) (04/18/85)

    Nice to be reminded of the Bobby Orr Power Play machine, definitely
    one of my favorites, along with Fireball. Another favorite on mine 
    was Jumping Jack which was the machine that really got me started.
    After a few years though, I found myself playing the videos and 
    foregoing the pins. Two factors led to this, the fascination with
    the new games and the tendencies of the pin manufacturers to make 
    their machines even tougher with multi playing levels, dimly lit
    playing fields and brightly lit backglasses that created an unfair
    handicap by blinding that player. In spite of that, Pac Man also 
    became one of my favorites because I would take and drape my coat 
    over the backglass. Once, I even had a barmaid give me a hard time  
    for doing that!



*************************************************************************
  "He's handsome, he's intelligent, he's funny, he's cuddly, he's loving, 
  but, he's also out, so leave your name and number at the tone..."
*************************************************************************

  From the lair of the Big E      Erik
				  !uw-beaver!ssc-vax!erik

bulko@ut-sally.UUCP (William C. Bulko) (04/26/85)

<  The postman hits!  --more--  >
<  You have new mail.           >

Anyone remember Mata Hari?  It's pretty old, but it wasn't one of those
with the mechanical counters (i.e. it used 7-segment displays).  It's
definitely my favorite, with Eight-Ball probably running a distant second.
Mata Hari was interesting to me because it gave you a choice of three 
different "success strategies":
(1)  Clearing two banks of targets was worth something like 50,000 points
     each time;  the first time, it also lights special, and awards a
     replay each time afterwards.
(2)  The playfield (which was laterally symmetrical) had a large loop
     (sort of an inverted isosceles triangle with rounded corners), with
     rollovers "A" and "B" on the left and right legs, respectively.  With
     a good shot, you could send the ball from a flipper up one side, across
     the top of the playfield, and back down the other side, scoring an
     A and B pair, and catching the ball with the other flipper.  Each A-B
     pair bumped a counter worth increasing points, followed by extra ball
     and special.
(3)  A drophole at the top of the playfield incremented your bonus multiplier
     and gave you 3 ponus advances, so hitting it was a good way of winning
     games by points.  The drophole was in the middle of a concave "dish",
     which made it harder to predict the direction of the ball's motion on
     near misses.
I never got bored with this machine, since I rotated between strategies for
a change of pace.  We used to play this a lot at the UTEP Student Rec Center
when not in class.


_______________________________________________________________________________
		    "To err is human;  to admit it is not."
Bill Bulko					Department of Computer Sciences
The University of Texas      {ihnp4,harvard,gatech,ctvax,seismo}!ut-sally!bulko
_______________________________________________________________________________
-- 
_______________________________________________________________________________
		    "To err is human;  to admit it is not."
Bill Bulko					Department of Computer Sciences
The University of Texas      {ihnp4,harvard,gatech,ctvax,seismo}!ut-sally!bulko
_______________________________________________________________________________