botte@bnl44.UUCP (mike) (07/22/85)
So far, I got 300 points out of 400 possible points....
(****** E N C H A N T E R in series two ******)
The spells I have:
1) revrov _ to open
2) izyuk _ to fly
3) pulver _ to dry
4) malyon _ to give object a life
5) fweep _ to become bat
6) gaspar _ to provide for your own resurrection
7) frotz _ to give off light
8) yonk _ to augment the power of a spell
9) aimfiz _ to transport to someone's else place
10) yomin _ to probe mind
11) vezza _ to view the future
12) swanzo _ to exorcise the evil
The items I have :
1) spell
2) small key _ to unlock the journal
3) journal _ tells you the secret code using to open trunk
4) calendar _ Need hints
5) matchbook _ " "
6) floor waxer _ " "
7) pile of bat guano _ to put it in the cannon
8) coins _ one to enter the park
other to pay the gate toll
9) aqua potion _ eating it while preparing to throw the ball
10) floobe potion _ need hints
11) Flaxo potion _ " "
12) dagger _ " "
13) grue can _ " "
14) grue suit _ to escape from brunch of grues
15) lantern _ to light uhuhhuh ??? is that all ??
16) flag _ Useless but I have tried to wave it but nothing happen
I also need hints for:
1) statue
2) bones in bones pit
3) haunted house
4) mine field
5) where is dryad ?
6) the dial to open the door in coal room
7) how to escape from Belboz's hideout :
a) what to do with him
b) what to do with dagger
c) is the spell " swanzo " doing anything against evil
8) how to cross the river
Please give me some hints _ I will be grateful with some hints
Thanks in advance,
Mike Botte
( **** plus, I have solved Zork ( all three series ) and also
the first series in Enchanter _ I will be glad to give
you some hints ... no problems ??? **** )