botte@bnl44.UUCP (mike) (07/22/85)
So far, I got 300 points out of 400 possible points.... (****** E N C H A N T E R in series two ******) The spells I have: 1) revrov _ to open 2) izyuk _ to fly 3) pulver _ to dry 4) malyon _ to give object a life 5) fweep _ to become bat 6) gaspar _ to provide for your own resurrection 7) frotz _ to give off light 8) yonk _ to augment the power of a spell 9) aimfiz _ to transport to someone's else place 10) yomin _ to probe mind 11) vezza _ to view the future 12) swanzo _ to exorcise the evil The items I have : 1) spell 2) small key _ to unlock the journal 3) journal _ tells you the secret code using to open trunk 4) calendar _ Need hints 5) matchbook _ " " 6) floor waxer _ " " 7) pile of bat guano _ to put it in the cannon 8) coins _ one to enter the park other to pay the gate toll 9) aqua potion _ eating it while preparing to throw the ball 10) floobe potion _ need hints 11) Flaxo potion _ " " 12) dagger _ " " 13) grue can _ " " 14) grue suit _ to escape from brunch of grues 15) lantern _ to light uhuhhuh ??? is that all ?? 16) flag _ Useless but I have tried to wave it but nothing happen I also need hints for: 1) statue 2) bones in bones pit 3) haunted house 4) mine field 5) where is dryad ? 6) the dial to open the door in coal room 7) how to escape from Belboz's hideout : a) what to do with him b) what to do with dagger c) is the spell " swanzo " doing anything against evil 8) how to cross the river Please give me some hints _ I will be grateful with some hints Thanks in advance, Mike Botte ( **** plus, I have solved Zork ( all three series ) and also the first series in Enchanter _ I will be glad to give you some hints ... no problems ??? **** )