[net.games] hhgg hints needed

chuck@dartvax.UUCP (Chuck Simmons) (07/08/85)

Well, I got lots of responses to the to the babble fish problem.  
Thanks everyone.

Once I got the babble fish, I was able to get quite a bit farther
on my own.  I'm now wandering around the heart of gold with 4 pieces
of fluff and a box full of tools trying to figure out the next few
puzzles.  I've identified a number of areas that need further exploration
and a number of items that I can't quite figure out what to do with.

Areas that need exploring: 
     I cannot enter the sauna, hatchway, or talking door.
     I can't get marvin, eddie, or the repair robot to do anything
for me.
     I don't know what to do with the machine in the little room with
the mesh floor, nor do I know how to get into the room beneath the mesh
(if there is one).
     I don't know where to plant the 4 pieces of fluff.
     I haven't used any of the tools (wrench, screwdriver, etc), the
toothbrush, tweezers, thing, and perhaps a few other items.  I've noticed
that the repair robot's bike is an object, but I can't figure out a verb
to use in association with it.
     I haven't figured out how to get the particle of common sense out of
the maze.  I can't figure out how to use the nutrimat interface without
turning myself into a whale and splashing on the surface of margaratha(sp).
(That is, I haven't figured out how to get the interface without fusing
the improbability drive to the control console.)

     I suspect that there are two key puzzles that I need to solve and then
everything else will fall in my lap.  The first puzzle probably 
involves learning how to make use of eddie or marvin or the robot
in such a way that I can get hold of the nutrimat interface without
fusing my spare improbability drive to the large receptacle.  Perhaps
the bike is useful in this area.
     The second puzzle is probably learning how to get hold of the 
particle of common sense.  I suspect that if I had common sense, I could
get past the talking door and learn lots of new things.

Subtle hints will be greatly appreciated,

-- Chuck

jeand@ihlpg.UUCP (AMBAR) (07/14/85)

>      I suspect that there are two key puzzles that I need to solve and then
> everything else will fall in my lap.  The first puzzle probably 
> involves learning how to make use of eddie or marvin or the robot
> in such a way that I can get hold of the nutrimat interface without
> fusing my spare improbability drive to the large receptacle.  Perhaps
> the bike is useful in this area.
>      The second puzzle is probably learning how to get hold of the 
> particle of common sense.  I suspect that if I had common sense, I could
> get past the talking door and learn lots of new things.
> 
> Subtle hints will be greatly appreciated,
> 
> -- Chuck

Could these please be posted?  This is where I'm stuck, too!

-- 
					AMBAR
                    	{the known universe}!ihnp4!ihlpg!jeand

"To those who love it is given to hear
 Music too high for the human ear." 	--Bruce Cockburn

grady@ucbvax.ARPA (Steven Grady) (07/15/85)

>>      I suspect that there are two key puzzles that I need to solve and then
>> everything else will fall in my lap.  The first puzzle probably 
>> involves learning how to make use of eddie or marvin or the robot
>> in such a way that I can get hold of the nutrimat interface without
>> fusing my spare improbability drive to the large receptacle.  Perhaps
>> the bike is useful in this area.
>>      The second puzzle is probably learning how to get hold of the 
>> particle of common sense.  I suspect that if I had common sense, I could
>> get past the talking door and learn lots of new things.
>> 
>> Subtle hints will be greatly appreciated,
>> 
>> -- Chuck
>
>Could these please be posted?  This is where I'm stuck, too!
>
The first one is easy:  you're wrong.. Not much of a hint, but at
least you won't go down blind alleys.  If you want a little
more info: just try varioations.  You don't need robots.

The second one is a little harder...  I assume you've found
common sense.  I also assume you've been able to grab it, dying
in the process.  Now think.. And pay attention to what the Guide
actually says about intelligence (of course, you must have read
it to know about c.s.). You've got it slightly skewed.

frh@husky.uucp (Frank Hubbell) (07/18/85)

     For the second question (about my common sense), could someone please
post a *Really* strong hint on this part of the game ? I've been stuck here
for quite a while now, and sick of it. While I'm asking for help, does anyone
know the correct answer to this riddle:
		What's as tall as a house,
		Round as a cup,
		And all the king's horses cant draw it up ?

        (For anyone who doesnt know, it's from Zork II)
		Thanx in advance,
			Marc Hubbell (not Frank, he's just my dad)
				             

		P.S. I have completed Zorks I+III, Sorcerer, Starcross,
			and Ultima III, and can give hints on them...




			Sorcerer
     o

vishniac@wanginst.UUCP (Ephraim Vishniac) (07/22/85)

>      For the second question (about my common sense), could someone please
> post a *Really* strong hint on this part of the game ? I've been stuck here
> for quite a while now, and sick of it.

What does the guide say about common sense?  What peculiar item shows up
when you inventory your possessions (through most of the game)?  What happens
when you obtain a related item from the nutrimat late in the game?  What might
you do about this before you drink it?

> While I'm asking for help, does anyone
> know the correct answer to this riddle:
> 		What's as tall as a house,
> 		Round as a cup,
> 		And all the king's horses cant draw it up ?
> 
Yes.  Should I tell you, or would you like a hint?

-- 
Ephraim Vishniac
  [apollo, bbncca, cadmus, decvax, harvard, linus, masscomp]!wanginst!vishniac
  vishniac%Wang-Inst@Csnet-Relay

rcook@uiucuxc.Uiuc.ARPA (07/27/85)

Well. It's really not as difficult as you think.



	 Rob Cook

UUCP:	 {ihnp4,pur-ee}!uiucdcs!uiucuxc!rcook


      'Life is just a cocktail party on the street'
			-Mick Jagger-

dad3301@ritcv.UUCP (Don DeLapp) (07/29/85)

> 
>      For the second question (about my common sense), could someone please
> post a *Really* strong hint on this part of the game ? I've been stuck here
> for quite a while now, and sick of it. While I'm asking for help, does anyone
> know the correct answer to this riddle:
> 		What's as tall as a house,
> 		Round as a cup,
> 		And all the king's horses cant draw it up ?
> 
>         (For anyone who doesnt know, it's from Zork II)
> 		Thanx in advance,
> 			Marc Hubbell (not Frank, he's just my dad)
> 				             
> 
> 		P.S. I have completed Zorks I+III, Sorcerer, Starcross,
> 			and Ultima III, and can give hints on them...
> 
> 
> 
> 
> 			Sorcerer
>      o
		The answer to the riddle is well!

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