[net.games] Dragon Chess

jeffh@brl-sem.ARPA (the Shadow) (08/16/85)

I just got a copy of the Dragon #100 (my first ever copy of
the magazine).  I am really intrigued by the article on
dragon chess, although I do have a few quibbles with the
way Gygax designed some of the pieces.

quibble 1)  The Dwarf seems to be severely limited.  The
	Warrior can be promoted if it makes it across the
	board and the Sylph can go back to its starting
	position if desired, but the Dwarf has to just sit
	there if he makes it across the board.  I would
	propose that it be allowed to move backwards
	vertically and (maybe) capture on the backwards
	diagonals.

quibble 2)  The Gryphon seems to have quite limited mobility
	in the air, more limited than one would expect.
	Allowing it to add the traditional knight's movement
	to the current pattern would fix that (I think).

quibble 3)  The Warrior should be allowed to promote to a
	Paladin as well as a Hero.  The current rule on
	promotion is a little too limiting.

Aside from those items, I think it's a good game.  I would
recommend that anyone who enjoys variations on traditional
games look it over.

Who wants to give it a try?

		"How does anything get down around here?"
		"This is a bureaucracy.
			 Nothing is supposed to get done."

				the Shadow
				ARPA:	<jeffh@brl>
				UUCP:	{seismo,decvax}!brl!jeffh