ryan@ucla-cs.UUCP (10/05/85)
# Pts. Name Type Effect - ---- ---- ---- ------ 1 1 Healing E 1-9 hp. 2 2 Healing E 1-27 hp. 3 3 Healing E 1-57 hp. 4 4 Healing E 1-99 hp. ---------------------------------------------- 5 1 Fireflash C/A 1-10 dmg. 6 2 Fireflash C/A 1-30 dmg. 7 3 Fireflash C/A 1-60 dmg. 8 4 Fireflash C/A 1-100 dmg. ---------------------------------------------- 9 1 Quickness C/P 10% inc. 10 2 Quickness C/P 25% inc. 11 3 Quickness C/P 45% inc. 12 4 Quickness C/P 70% inc. ---------------------------------------------- 13 1 Strength C/P 1-2 extra dmg. 14 2 Strength C/P 1-4 extra dmg. 15 3 Strength C/P 1-7 extra dmg. 16 4 Strength C/P 1-11 extra dmg. ---------------------------------------------- 17 1 Protection C/P +1 pt. 18 2 Protection C/P +3 pt. 19 3 Protection C/P +6 pt. 20 4 Protection C/P +10 pts. ---------------------------------------------- 21 1 Confusion C/A See Below 22 2 Confusion C/A See Below 23 3 Confusion C/A See Below 24 4 Confusion C/A See Below ---------------------------------------------- 25 1 Weakness C/A Weaken Monsters 26 2 Weakness C/A Weaken Monsters 27 3 Weakness C/A Weaken Monsters 28 4 Weakness C/A Weaken Monsters ---------------------------------------------- 29 1 Binding C/A See Below 30 2 Binding C/A See Below 31 3 Binding C/A See Below 32 4 Binding C/A See Below ---------------------------------------------- 33 1 Mindblast C/A Ouch!! 34 2 Mindblast C/A Ouch!! Ouch!! 35 3 Mindblast C/A That Hurts!! 36 4 Mindblast C/A Kill me Now! ---------------------------------------------- 37 1 Flamebolt C/A Magic Arrow 38 2 Flamebolt C/A Magic Arrow 39 3 Flamebolt C/A Magic Arrow 40 4 Flamebolt C/A Magic Arrow ---------------------------------------------- 41 1 Charm C/A See Below 42 2 Sleep C/A Put a monster to sleep 43 3 Teleportation C/A Teleport 44 4 Ressurrection E Bring back the Dead 45 1 Ninja 2 C/P See Below 46 2 Fear C/A Scare a Monster 47 3 Dissolve C/A ????? 48 4 Summon Elemental C/P See Below 49 1 Dispell Undead C/A Kill Undead Monsters 50 2 Ninja 1 C/P See Below 51 3 Awaken C/A See Below 52 4 Monster Eval. N/WD What Level are monsters 53 1 Vision N/W See Below 54 2 Tranportation N/T See Below ---------------------------------------------- E Everywhere C/P Combat, Passive (not cumulative) C/A Combat, Active (cumulative) N/WD Non Combat, Wilderness or dungeon N/W Non Combat, Wilderness only! N/T Non Combat, Towne Only! Awaken (#51) rouses all sleeping Party members. Binding (#29-#32) Inhibits the movements of opponets. Progressive (binding 3 more powerfull than binding 2). Effective against flying creatures and difficult to see monsters. Charm (#41) makes monsters forget they are in combat. Confusion (#21-#24) makes it difficult for monsters to use magic. Progressive. Confusion 4 is so effective it's victims can't cast spells at all. Ninja (#45 & #30) transforms the spellcaster into a fighter of superhuman ability. Ninja 2 is more powerful. Summon Elemental (#48) calls up Earth, Fire, or Water to fight for the party. It will only serve a party of six adventureers. What's more, elementals must bee added to your party while you are at the adventurers Guild in of of the towns. Transportation (#54) transports the party from one town to another. Vision (#53) gives the spellcaster the ability to see in all directions for hundereds of miles. It is particulary usefull for mapping vast unknown areas. -- Ryan Ramsey UCLA Computer Science Department ryan@ucla-locus.arpa ..!{sdcrdcf,ihnp4,trwspp,ucbvax}!ucla-cs!ryan Home Phone- (213) 391-2888