[net.games] Phantasie Spells are here!

ryan@ucla-cs.UUCP (10/05/85)

#	Pts.	Name		Type	Effect
-	----	----		----	------
1	1	Healing		  E	1-9  hp.
2	2	Healing		  E	1-27 hp.
3	3 	Healing		  E	1-57 hp.
4	4	Healing		  E	1-99 hp.
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5	1 	Fireflash	 C/A	1-10  dmg.
6	2	Fireflash	 C/A	1-30  dmg.
7	3	Fireflash	 C/A	1-60  dmg.
8	4	Fireflash	 C/A	1-100 dmg.
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9	1	Quickness	 C/P	10% inc.
10	2	Quickness	 C/P	25% inc.
11	3 	Quickness	 C/P	45% inc.
12	4 	Quickness	 C/P	70% inc.
----------------------------------------------
13	1	Strength	 C/P	1-2 extra dmg.
14	2	Strength	 C/P	1-4 extra dmg.
15	3	Strength	 C/P	1-7 extra dmg.
16 	4	Strength	 C/P	1-11 extra dmg.
----------------------------------------------
17	1	Protection	 C/P	+1 pt.
18	2	Protection	 C/P	+3 pt.
19	3	Protection	 C/P	+6 pt.
20	4	Protection	 C/P	+10 pts.
----------------------------------------------
21	1 	Confusion	 C/A	See Below
22	2	Confusion	 C/A	See Below
23	3	Confusion	 C/A	See Below
24	4	Confusion	 C/A	See Below
----------------------------------------------
25	1	Weakness	 C/A	Weaken Monsters
26	2	Weakness	 C/A	Weaken Monsters
27	3	Weakness	 C/A	Weaken Monsters
28	4	Weakness	 C/A	Weaken Monsters
----------------------------------------------
29	1	Binding		 C/A	See Below	
30	2	Binding	 	 C/A    See Below
31	3	Binding		 C/A 	See Below
32	4	Binding		 C/A    See Below
----------------------------------------------
33	1	Mindblast	 C/A	Ouch!!
34	2	Mindblast	 C/A	Ouch!! Ouch!!
35	3	Mindblast	 C/A	That Hurts!!
36	4	Mindblast	 C/A	Kill me Now!
----------------------------------------------
37	1	Flamebolt	 C/A	Magic Arrow
38	2	Flamebolt	 C/A	Magic Arrow
39	3	Flamebolt	 C/A	Magic Arrow
40	4	Flamebolt	 C/A	Magic Arrow
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41	1	Charm		 C/A	See Below
42	2	Sleep		 C/A 	Put a monster to sleep
43	3	Teleportation	 C/A	Teleport
44	4	Ressurrection	  E	Bring back the Dead
45	1	Ninja 2		 C/P	See Below
46	2	Fear		 C/A	Scare a Monster
47	3 	Dissolve	 C/A	?????
48	4	Summon Elemental C/P	See Below
49	1	Dispell Undead   C/A	Kill Undead Monsters
50	2	Ninja 1		 C/P	See Below
51	3	Awaken		 C/A	See Below
52	4	Monster Eval.	N/WD	What Level are monsters
53	1	Vision		 N/W	See Below
54	2	Tranportation	 N/T	See Below
----------------------------------------------

E   	Everywhere
C/P	Combat, Passive (not cumulative)
C/A	Combat, Active (cumulative)
N/WD	Non Combat, Wilderness or dungeon
N/W	Non Combat, Wilderness only!
N/T	Non Combat, Towne Only!

Awaken (#51) rouses all sleeping Party members.
Binding (#29-#32) Inhibits the movements of opponets. Progressive 
      (binding 3 more powerfull than binding 2). Effective against 
      flying creatures and difficult to see monsters.
Charm (#41) makes monsters forget they are in combat.
Confusion (#21-#24) makes it difficult for monsters to use magic.
      Progressive. Confusion 4 is so effective it's victims can't
      cast spells at all.
Ninja (#45 & #30) transforms the spellcaster into a fighter of
      superhuman ability. Ninja 2 is more powerful.
Summon Elemental (#48) calls up Earth, Fire, or Water to fight for 
      the party. It will only serve a party of six adventureers. 
      What's more, elementals must bee added to your party while
      you are at the adventurers Guild in of of the towns.
Transportation (#54) transports the party from one town to another.
Vision (#53) gives the spellcaster the ability to see in all 
      directions for hundereds of miles. It is particulary usefull
      for mapping vast unknown areas.
-- 
Ryan Ramsey
UCLA Computer Science Department

ryan@ucla-locus.arpa      
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