steen@purdue.UUCP (Daryl J Steen) (11/01/85)
I have a request for some helpful hints about the Zork III game produced by Infocom. 1. Is there some way to stop the ever-changing key from changing? Does this require some other object in the dungeon? (A slightly cryptic, but somehow helpful hint would be appreciated here.) 2. Is there any reason to bring try to bring light up the side of the mountain that leads through the "dark area" toward the key room? (If so, another SC,BSH hint as how to accomplish this would be appreciated.) Or is it enough to use the grue repellent to get to the key (i.e. no special objects hidden in the dark area)? Thanks loads in advance for any help given. Daryl I'm_not_creative_enough_to_have_an_interesting_sign-off Steen {Address? I have an address?}