[net.games] Conquest

bds@mtgzz.UUCP (b.d.szablak) (11/01/85)

I've just received an add in the mail about the board game Conquest+.
Does anyone have any comments about its playability? I would like to
know if its a strategic or tatical game, and if its balance is such
that you still have a chance after a mistake. Thanks for any info.

bmg@mck-csc.UUCP (Bernard M. Gunther) (11/04/85)

> I've just received an add in the mail about the board game Conquest+.
> Does anyone have any comments about its playability? I would like to
> know if its a strategic or tatical game, and if its balance is such
> that you still have a chance after a mistake. Thanks for any info.

Conquest is a very interesting game.  I haven't played it in a few years,
but I remember it as being very enjoyable.  It plays very similar to a 
cross between chess and a war game.  I never really found any opponents
who were good enough a planning a head to let me find out how difficult
it is to catch up after a mistake.  I never had any trouble.  

The board itself has a very interesting symetry which makes for a very
interesting game.   The aspect of the navel part of the game can make it 
quite a challenge.  

I hear that there is also a 4 player version of the game out, but I 
haven't seen one outside of stores.

Benrie Gunther

ccs020@ucdavis.UUCP (0058) (11/06/85)

> > I've just received an add in the mail about the board game Conquest+.
> > Does anyone have any comments about its playability? I would like to
> > know if its a strategic or tatical game, and if its balance is such
> > that you still have a chance after a mistake. Thanks for any info.
> 
> Conquest is a very interesting game.  I haven't played it in a few years,
> but I remember it as being very enjoyable.  It plays very similar to a 
> cross between chess and a war game.  I never really found any opponents
> who were good enough a planning a head to let me find out how difficult
> it is to catch up after a mistake.  I never had any trouble.  
> 
> The board itself has a very interesting symetry which makes for a very
> interesting game.   The aspect of the navel part of the game can make it 
> quite a challenge.  
> 
> I hear that there is also a 4 player version of the game out, but I 
> haven't seen one outside of stores.
> 
> Benrie Gunther

I saw this game at Pacificon this August.  The creator of the
game was showing it off in the dealers' room.  He had the two
and the four player games, along with some deluxe playing pieces.
The rules weren't too hard, but he really went off the deep end
telling me about the statagies of the game.  The game can get
complicated, especially if you have more than two players.  It's
also rather expensive.

	--Kevin Chu
	..!{ucbvax,lll-crg,dual}!ucdavis!vega!ccs020

dim@whuxlm.UUCP (McCooey David I) (11/08/85)

> > > I've just received an add in the mail about the board game Conquest+.
> > > Does anyone have any comments about its playability? I would like to
> > > know if its a strategic or tatical game, and if its balance is such
> > > that you still have a chance after a mistake. Thanks for any info.
> > 
> > Conquest is a very interesting game.  I haven't played it in a few years,
> > but I remember it as being very enjoyable.  It plays very similar to a 
> > cross between chess and a war game.  I never really found any opponents
> > who were good enough a planning a head to let me find out how difficult
> > it is to catch up after a mistake.  I never had any trouble.  
> > 
> > The board itself has a very interesting symetry which makes for a very
> > interesting game.   The aspect of the navel part of the game can make it 
> > quite a challenge.  
> > 
> > I hear that there is also a 4 player version of the game out, but I 
> > haven't seen one outside of stores.
> > 
> > Benrie Gunther
> 
> I saw this game at Pacificon this August.  The creator of the
> game was showing it off in the dealers' room.  He had the two
> and the four player games, along with some deluxe playing pieces.
> The rules weren't too hard, but he really went off the deep end
> telling me about the statagies of the game.  The game can get
> complicated, especially if you have more than two players.  It's
> also rather expensive.
> 
> 	--Kevin Chu
> 	..!{ucbvax,lll-crg,dual}!ucdavis!vega!ccs020

I bought the two player version of CONQUEST when it came out about 3 years
ago.  I played a few games with my brother and being avid chess players, we
both realized that in terms of tactics, there is virtually NO WAY to play
defensively.  As your pieces approach your opponent's you find that you MUST
attack or lose, and it is usually the guy who attacks first who wins.  There
are exceptions, though, because the game also lends itself to big turnarounds
sometimes.  Knowing this, the strategy of the game becomes very complex:
The first part of the game is spent on position and how to approach your
opponent in an *optimum* way.  After the initial clash it becomes very
difficult to predict the outcome and much depends on (aggressive!) tactics.
In my opinion, the reason for the lack of defense is in the way the board
is layed out:  You have to defend several "castles" which do not have easy
access to each other.  So, in defending, your pieces must separate into
smaller groups while they back up toward the castles.  This gives the "good"
part of the board (where pieces are in touch with each other) to the opposition.
Also, it is very difficult to change your strategy in the middle of a game.
Once you get to a certain point in attacking, you become committed because
backing out of a battle either lets your opponent off the hook or even with
the advantage.
Anyway, the game is very fun to play.

ccrrick@ucdavis.UUCP (Rick Heli) (11/09/85)

> I bought the two player version of CONQUEST when it came out about 3 years
> ago.  I played a few games with my brother and being avid chess players, we
> both realized that in terms of tactics, there is virtually NO WAY to play
> defensively. 

This is very interesting.  At Pacificon, Don Benge, the man who
designed and sells CONQUEST (boy is he ticked off about Milton
Bradley's game of a similar name, by the way) admitted to being a
big chess fan for most of his life.  He hasn't ever really played
other sorts of games, definitely not wargames of the sort so
popular at Pacificon.

Chess fans who, in general, loathe other games might check this one out.