db@harpo.UUCP (dan becker) (05/11/84)
There was an article in the Scientific American by A. K. Dewdney recently that described a game called Core War, where two programs written by the combatting programmers try to trash each other. The last program still standing (executing valid instructions) wins. Has anybody out there seen it? Have a copy of the game running on UNIX? We plan on putting one together if nobody has one they can share, but I'd be interested in others experiences/hints/bells/whistles anyway. thanks. dan becker harpo!db or harpo!groucho!dcb
davidk@dartvax.UUCP (David C. Kovar) (05/13/84)
Sounds like machine language animals to me. The simplest one
just runs up (or down) memory. This can be done with one
inststruction on our Honeywell, something like jump decrement
PC. Of course, they can be far more complex. With the advent
of memory protection, animals died out for the most part, but
before that they roamed free. I've heard stories of operating
systems that took potshots at memory hoping to kill animals
running loose...
--
David C. Kovar
USNET: {linus|decvax|cornell|astrovax}!dartvax!davidk
ARPA: davidk%dartmouth@csnet-relay
CSNET: davidk@dartmouth
"The difficult we did yesterday, the impossible we are doing now."jsgray@watmath.UUCP (Jan Gray) (05/14/84)
Perhaps some kind hearted person could post the darwin(6) manual page from version 6 UNIX (or before?)? Or a brief description? Thanks, Jan Gray (jsgray@watmath.UUCP) University of Waterloo (519) 885-1211 x2730 "I'll say, Jan Gray is not the morning's eye, 'Tis but the pale reflex of Cynthia's brow..."
ccohesh001@ucdavis.UUCP (Peter Costantinidis, Jr.) (12/13/85)
TITLE
cw - Core Ware with visual display
INTENDED ENVIRONMENT
UNIX
TESTED ENVIRONMENTS
BSD 4.2 VAX 11/750
DESCRIPTION
Cw is the "Core War" game system. There are three programs in
this system, "rcasm" the assembler, "unrc" the disassembler, and
"mars" the simulator. By default the simulator runs in visual
mode (representing the memory array with a box of periods ('.')),
but can be run in non-visual mode where you have the option to
print each instruction as it is executed.
This program is entirely new and has not been posted previously.
NOTES
Cw uses curses, lex, yacc and bitfields. If your system does
not have virtual memory, some of the sizes defined in "cw.h"
will have to be changed. There is no equivalent of a "fork"
instruction in this implementation, but "mars" can run more
than two programs at once.
CHALLENGE
Lets have a net-wide battle where those participating post
their best redcode program to net.sources.games. Winners are
invited to boast on net.games.
WHEREAMI
net.sources.games
BUGS
Please send all bug reports to:
{dual,lll-crg,ucbvax}!ucdavis!deneb!ccohesh001
AUTHOR
Peter Costantinidis, Jr., University of California at Davis
THANKS TO
A. K. Dewdney and D. G. Jones
--
-- Peter Costantinidis, Jr.
-- ucdavis!deneb!ccohesh001@ucb-vax.arpa (ARPA)
-- ...!{ucbvax,lll-crg,dual}!ucdavis!deneb!ccohesh001 (UUCP)