ksl@hou2e.UUCP (a hacker) (02/07/86)
NOTE: The author is not liable in the event that certain words, phrases, sentences, or clauses effect the users' knowledge, financial position, time, or anything else. This message is posted AS IS. No information in this message is said to be correct, accurate, or informative. -=- Ultima III (Exodus) questions: 1. Under what circumstances and where do you <dig> for "Exotic"s? 2. How many marks are there, 3 or 4? What is the fourth, if existing, with the other three being "Kings", "Force", and "Fire"? 3. Are there "Mark"s in every dungeon? 4. Is "spp2!statten" alive? If so, please respond! 5. What is the "pattern" (if any) of determining where the teleporters (unofficial slang term) will teleport (unofficial term) you? 6. Is there any way to make sure the shopkeeper(s) will not attack you when you walk into the area normally reserved for them? (such as, stables in Dawn, behind the force field in Death Gulch (I think that's its name..)) 7. Is there any way to "get" a ship when none are in existence any more? (i.e. call a pirate) 8. Does anyone have a list of experience values of particular monsters/people? 9. Does anyone have a list of the powers of monsters/people? 10. Can you get people NOT in your party to follow/help you OUTSIDE of towns/castles/Ambrosia? 11. Can you make people in towns/castles to speak MORE that one line? Thanks, ------------- |A net.games| Cut out 7 of these hou2e!ksl | article | <- with DIFFERENT numbers, | 876876876 | and you can get a FREE ------------- article* ! * while supplies last; a reproduced copy. NOTE: The author is in no way connected to Lord British, warranty writers, and questioneers. He makes no claim that this message is the opinion of anyone who knows (or doesn't) him. Under no circumstances is this to be taken as an official release of opinion of anyone who knows him (or doesn't). NOTE #2: For the answers to the above questions furnished by nice net.games people, please mail me.