[net.games] Hitchhiker's Guide to the Galaxy

gary@ssc-vax.UUCP (Gary J Albert) (01/31/85)

*********SPOILER*********








	I have been playing Infocom's "Hitchhiker's Guide to the Galaxy"
	now for a few weeks.  I need help.  So far I have been able to
	get the babel fish and the vector plotter before I get picked up
	by the Heart of Gold.  My problem is that I don't have a clue as
	to what to do now.  I've explored the ship and found various items
	(ie. the gun, the tea substitute, circuit board, handbag, pincer,
	etc.).  Where the hell did everyone go (besides the sauna), and
	what are the recepticles for.  I'm looking for help but please
	no blatant spoilers.  Help would sure be appreciated.


				Gary Albert
				ssc-vax!gary

grady@ucbvax.ARPA (Steven Grady) (02/11/85)

>I am one of many people who are frustrated and disgusted by that game, because
>as an adventure game it is not a good example of the genre.  It presents the
>player with a simple and unilateral storyline in which there are one or
>two hard puzzles and the rest are simply a matter of correctly adapting the
>novel.  It took us a long time to get the babel fish and the vector plotter,
>and as far as we can tell the others are behind that door Marvin went behind.
>To get past that door, it says you must prove, as with Jimi Hendrix,
>that you are intelligent, by reconciling two irreconcilible things. 
>(The only one I can think of is Advanced Tea Substitute and No tea.  Perhaps
>if you could convince the door of the legitimacy of the substitute and
>the impossibility of its coexistence with the no tea...)
>Also, the spare improbability drive plugs into the control console on
>the bridge.  That takes care of the large plug and I think the small
>plug fits the plotter.  That done, you'd have a working improbability
>drive which might force the door to open.  Of course, I would think that
>the no tea would interface as a brownian motion generator with the
>Vector plotter, but that's just textual evidence.  Good luck, and sorry
>I couldn't help more.  The whole game smacks of a scheme to sell hint booklets.
>
>Charles Kupperman,
>"A citizen of the universe and a gentleman to boot."

Who says you need to plug the large cord in.
Also, the game says that the others all go to port
(presumably for a relaxing sauna).

		Steven Grady

ckuppe@spock.UUCP (Charles A. Kupperman '87 ) (03/08/85)

I am one of many people who are frustrated and disgusted by that game, because
as an adventure game it is not a good example of the genre.  It presents the
player with a simple and unilateral storyline in which there are one or
two hard puzzles and the rest are simply a matter of correctly adapting the
novel.  It took us a long time to get the babel fish and the vector plotter,
and as far as we can tell the others are behind that door Marvin went behind.
To get past that door, it says you must prove, as with Jimi Hendrix,
that you are intelligent, by reconciling two irreconcilible things. 
(The only one I can think of is Advanced Tea Substitute and No tea.  Perhaps
if you could convince the door of the legitimacy of the substitute and
the impossibility of its coexistence with the no tea...)
Also, the spare improbability drive plugs into the control console on
the bridge.  That takes care of the large plug and I think the small
plug fits the plotter.  That done, you'd have a working improbability
drive which might force the door to open.  Of course, I would think that
the no tea would interface as a brownian motion generator with the
Vector plotter, but that's just textual evidence.  Good luck, and sorry
I couldn't help more.  The whole game smacks of a scheme to sell hint booklets.

Charles Kupperman,
"A citizen of the universe and a gentleman to boot."

jrw@hropus.UUCP (Jim Webb) (07/25/86)

>>>> To: ephraim@wang.UUCP (pri=8 Ephraim Vishniac x76659 ms1459)
                            ^^^^^

You must play a lot of games for your System Administrator to set you
up with this priority....
-- 
Jim Webb             "Out of phase--get help"         ihnp4!houxm!hropus!jrw

"Research shows that disco music causes homosexuality in white mice" -- TIME

ephraim@wang.UUCP (pri=8 Ephraim Vishniac x76659 ms1459) (07/28/86)

> >>>> To: ephraim@wang.UUCP (pri=8 Ephraim Vishniac x76659 ms1459)
>                             ^^^^^
> 
> You must play a lot of games for your System Administrator to set you
> up with this priority....
> -- 
> Jim Webb             "Out of phase--get help"         ihnp4!houxm!hropus!jrw
> 
> "Research shows that disco music causes homosexuality in white mice" -- TIME

I'm a guest on the system.  I use it for nothing but mail and news, to which
I became addicted while a student at wanginst.  As a guest, I don't get many
CPU cycles.

Ephraim Vishniac
decvax!wanginst!wang!ephraim