ARPAVAX:chris (06/24/82)
After reading all the stuff about games that stress social aspects of fantasy role playing, I was wondering what particular games have realistic descriptions for setting these up. For instance: DND has some terrible tables for generating player type NPC's, and it has a mediocre list of NPC types that players might require for killing kobold armies. They have very few hints on the actual building and fleshing out of a common town. Runequest delves heavily into creations of religions but suffers the same faults as DND. In TNT, a town is where you buy things. Thieves' World provides a town, but it's only one and I want to build a number of them. My question comes down to: Are there any games that have good rules for the layout and populating of towns, and adding personalities to the populace? Has anyone out there got their own rules for them? Please reply to me, and it probably wouldn't hurt to hit the net with it. net.games.frp is underutilized anyway. Thanks, Chris Guthrie
eric (06/24/82)
There have been many good issues of the dragon that deal with generation of towns, NPC and such. you may have to look beyond the three books of classic D&D, but the systems are there