[net.games.frp] What I play and Why . . .

bormanp (06/26/82)

	In response to what kind of FRP games we play and
	GM (Game Master) . . .

	I play "Paul's Adventure in Fantasy", a name suggested
	by a friend last summer.  No folks, you can't purchase
	it, you got to make it, but then it will be like "Joe's
	Adventure in Fantasy".  The whole point of it is that it
	is not any particular game.  I started out with the the
	D&D collectors addition.  You know the one that makes a
	whole mess of references to CHAINMAIL but you don't have
	it.  Since all the books provided basically was a list
	of monsters, a combat chart and a list of spells, I
	pretty much had to make it up from there.

	    Later on I got the PLAYERS HANDBOOK (AD&D, TSR Hobbies)
	and had a little more orginized system of characters and
	spells.  But since we (my friends and I) were the first
	D&D (?) players in town, we had our own ideas on how things
	should go, so we kept some things and changed what the PH
	had to say about it.

	    Then I went wild and bought the DUNGEON MASTERS GUIDE and
	the MONSTER MANUAL (AD&D, TSR Hobbies).  The MM was great,
	we were in desperate need of new monsters.  The DMG on the
	other hand had some good ideas and some bad ideas.  The worst
	thing in it was the spell casting system.  Since my group at
	this time had a fixed idea of what magic could and should do,
	I have abandoned almost the entire system (except for the 
	spells themselves).

	    Since our humble beggining, we have added in ideas from
	AG (Ardouin Grimore (spelling??)) like the other 6 stats.
	Things from other people, and massive little articles from
	the DRAGON (TSR Hobbies).  Of course there is a lot in it
	that came right from us.  I also should give credit to
	THE LORD OF THE RINGS and THOMAS COVENENT and any other
	book/movie I have read/seen that deals with Fantasy.

	    As you might be able to tell, my system is like no other
	system.  I play it 'cause I like it and 'cause I don't have
	the problem of players pulling the book on me (with no set
	system, how can they).  Of course this systems relies on a
	few main things.  First is that the players will trust the
	GM.  Having trustable players is also a near must.  The
	Players almost have to be friends with the GM and the other
	players (it's not hard to be partial, no matter how hard
	you try and be fair).  But the most important thing we have
	found in this style of gaming is that you remember the only
	reason you are playing it is TO HAVE FUN, and the only set
	rule in it is that if you are not having fun, change the
	game so that you are.

	    If anybody is interested in anything about my system,
	just MAIL me a letter about it, I'll try and be as helpful
	as I can.

					Paul R. Borman
					St. Olaf College
					ihnss!ihps3!stolaf!bormanp