[net.games.frp] More about Morrow Project

felix (07/02/82)

     My first impression about Morrow Project is that it's a
game  in which you go out to do your best (intellegently) to
help people instead of wondering around in a dungeon and let
greed has the better of you.
     It is a game that requires a  strong  leader  (not  the
type  saying "Eh, I'll do this...no, I'll do that...no, I'll
do this...") and quick decision much resembling  a  military
operation.   Leadership  and  common  sense plays an equally
important role in this game.
     An example of bad playing is as follows: once our  team
ran  across  a  normal  farm  house which obviously had been
sacked recently.  Our great team leader told us to  throw  a
tear  gas grenade into the house and THEN try to make friend
with the poor people left inside the house...
     Remember, MP is not AD&D type game  (run  around,  hack
and  slash,  and collect treasures as you go), it has a very
definite objectiive  to  be  accomplished  and  all  efforts
should tend towards that end.
     Combat is extremely lethal in MP and should be  avoided
if  possible.   Each  character has an equal chance of dying
after being shot.  There  is  no  character  class  and  the
rather silly idea of hit points.  There is also no resurrec-
tion, once a PC dies, he dies forever.