[net.games.frp] FRP aids

tim (10/07/82)

I would like to cast a vote for game-specific playing
aids. Thieve's World was a fluke; in general, the
amount of time needed to adapt to your system tends
to be rather large. In addition, different systems
have different encounters and social structures, and
no one aid can capture the feel of all systems.

As far as particular aids are concerned, my only
experience is with those produced by TSR for AD&D
and those from Chaosium for RuneQuest. Chaosium's
are vastly superior; although they cost more, there
is proportionally more material and play time. Also,
they are more open-ended and less deterministic:
often in TSR modules, there seems to be only one
thing to do and one way to do it. Finally, they are
lacking in such obvious absurdities as TSR's impossible
maps (see particularly their "crashed spaceship"
module) and unbalanced magic items (see "White Plume
Mountain", which contains some sparsely guarded items
which are more powerful than several artifacts).

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