[net.games.frp] armour effects

krm (10/22/82)

**UNFORTUNATELY**, d&d (I'm not as familiar with ad&d, I never found it
worth learning) does realize something you seem to have overlooked
about armour;  some armour vs weapon combinations *increase* the damage
the player recieves (in "real life"), most notably the hammer vs
chainmail (chainmail "unwinds" inflicting horrible wounds).  But, as
typical for good old "if you won't come to our convention, why should
we come to yours?" tsr/godgax/ad&d I have seen no less than 5
"official", cumbersome charts for representing this.  We usually ignore
the effect for simplicity.

Rich Magill