[net.games.frp] FRP Info Wanted

jhs (12/01/82)

I've been intrigued by the idea of role-playing games, and have generated 
interest among some friends:  we'
d all like to give it a go.  Our leanings are toward sci-fi, but....  None
of us has ever played before, so we're open to suggestions as to a "good"
game.  I've heard a lot about "Traveller," but I also read that an A.I.
researcher's program was able to develop a winning strategy, which would 
dampen spirits a bit.  Any ideas or suggestions?  If you send me mail, I'd
be happy to post results to the net!

                                            Jerry Shelton
                                            Bell Labs

tihor (12/02/82)

#R:mhuxt:-116600:cmcl2:5300006:000:851
cmcl2!tihor    Dec  1 17:53:00 1982

The AI program developed a winning strategy for Trillion Credit Squadron
which uses a detailed version of the Traveller ship design system to set up
duel to the death style elimination tournaments.  Given the constraints 
and the edges on some of the curves in the system that is not that strange.

However this is not a real criticism of Traveller which is creatinly one of the
cleanest and more interesting SFRPGs arround.  Personally I find FGUi's SF RPG
second (and none too close) but others argue that they are actually closer
so take my opinion with a grain of salt.  That is not to say that there are
not problems with the Traveller rules but if one simply ignores their "trading
system" and avoids fire fights they are pretty good.  

Hopefully Mark Swanson will feel inclinded to summarize the MIT-SGS experience
with Traveller for the net.