[net.games.frp] frp opinions

krm (12/02/82)

my experience with frp started about 6 yrs ago with the old d&d.  avoid anything
from TSR hobbies like herpes.  My best recomendation, based on cost, playability
and ability to expand, is The Fantasy Trip from metagaming.   I currently play
a good deal of Traveller.  While it is an excellent system it does have some
silly holes. (computers have masses on the order of tons).  There has been some
discussion on net.games.frp about the superiority of Space Opera.  I haven't
played it since it costs $20 for the basic set. (TFT is around $3 a module and
Traveller is $12 basic set, $19 delux set, $15 hardback <-- definate best buy.)

Let the net know what you try and how it works out.  You'll find the people who
are experienced are also very opinionated.  Listen to them (including me) then
discard anything you don't like or can't understand.

'chard.
decvax!cwruecmp!krm

ps. I've heard good things about spell law/ arms law but that system is
basically fantasy.

argo (03/15/83)

I don't know wrote this in, but he must be somewhat crazed. Avoid TSR at all
costs! Never! TSR is the best thing ever to happen to the hobby buisiness.
What he apparently forgot when mentionning that TSR products are slightly
higher in cost is that they are also higher in quality.
I have played D&D for several years and I find it is the best game on the
market. Although you can spend a lot of money on the system, it is not
necessary to do so. All one needs are instruction manuals. After that, you
can make your own modules. All extra material is just that, extra!

tim (03/15/83)

TSR stinks! Avoid it entirely! Their games are written
without the least concern for organization, modularity,
realism, ease of learning, or consistency of worldview.
The only reason for their edge on the market is a few
years' head start.

The best examples are the rotten AD&D and Top Secret games.
AD&D is topheavy beyond belief. Instead of modifying the
rules of D&D to support the new system, Gygax just added
page upon page of arbitrary rules and tables
to the ad hoc rules of D&D, creating a vast, lumbering, and
unpleasant game. (To be fair, it should be mentioned that
the spells available to magic-users in AD&D are much more
powerful than those available in other systems, and many
people feel that this is a great advantage of the system.)
Top Secret has an interesting framework, but the unarmed
combat rules are unplayable, and you can survive a shotgun
blast to the head at short range. It, like Star Frontiers,
is a good example of a game with great potential ruined
by an incompetent design staff.

I strongly suspect the person who said that D&D was the
best FRP game on the market has never tried The Fantasy Trip
or Runequest. Play these first; I've known people whose
attitudes towards FRP were ruined forever by D&D and AD&D.
Remember, the games are about ROLE-PLAYING, and are not
like war games!

Tim

wombat (03/22/83)

#R:hou2a:-600:uicsl:4900002:000:200
uicsl!wombat    Mar 21 11:44:00 1983

You have left out three important words: In your opinion.  There are an
awful lot of people who disagree with you, and just your saying TSR is
one of the best doesn't make it so.
uiucdcs!uicsl!wombat