fnews@stolaf.UUCP (06/18/83)
As with many of my charts, the following may contain material released elsewhere. I have lost track of what is original and what is not. I will try and answer questions mailed to me regarding these charts. Also note, I do not hold these charts as god, if you think that a result is real silly and cannot see how it could have happened, throw it out. Any improvements or new ideas will be welcome. -Paul R Borman St. Olaf College NOTE ADDRESS --> ihnp4!stolaf!agnes!paul ------------------------------------------------------------------------------- Magic Items Roll Table Sword Blades 01-20 Sword 01-15 Bastard 21-35 Armor 16-45 Broad 36-40 Misc. Weapon 46-55 Short 41-65 Potion 56-95 Long 66-85 Scroll 96-98 Two Handed 86-90 Rings 99 Great 91-95 Wands/Staffs/Rods 00 Unusual 96-00 Misc. Magic All swords have a 05% chance of a Special Ability (+10% if Int., +05% if Purpose) Weapons-Armor Damage Adj. Roll Bonus Purpose Intelligence Roll Bonus 01-55 +1 00% 00% 01-50 +1 56-65 Cursed 10% 20% 51-80 +2 66-80 +2 05% 05% 81-95 +3 81-89 +3 15% 10% 96-00/01-50 +4 90-99 Unusual 20% 15% 00/51-99 +5 00/01-65 +4 20% 20% 00/91-00 +6 00/66-00 +5 25% 35% Unusual Blades Special Abilities (Add to bonus & dam.) 01-10 Foil 01-10 +2 vs Magic Using/Enchanted 11-20 Epee 11-15 +3 vs Lync/Shape Shifters 21-30 Sabre 16-22 +3 vs Regenerating Creatures 31-50 Cutlass 23-27 +3 vs Reptiles 51-55 Main Gauche 28-30 Flame Tounge 56-70 Rapier +2 vs Regenerating Creatures 71-90 Scimitar +3 vs Cold Using/Inflamable 91-92 Crystal Avian Creatures 93-96 Samurai-Katana +4 vs Undead 96-00 Samurai-Wakashi 31-36 Luck Blade (1D4 + to ALL Save) 37-46 +2 Giant Slayer (Roll Type) Armor Table 47-60 +2 Dragon Slayer (Roll Type) 61-69 Frost Brand, +6 vs Fire Using 01-10 Helm 70-71 +4 Defender (Ignore Bonuses from 11-25 Shield above) 26-90 Armor 72-75 +5 Holy Advenger (Ignore Bonuses 91-00 Horse Barding from above) 76-78 Dancing Helm Type 79-85 Wounding 86-95 Berserking 01-04 Cloth-Padded 96-99 Sharpness 05-09 Leather 00 Life Stealing 10 Saxon 11-12 Roman Shield Material 13-18 Full 19-20 Great 01-20 Leather 21-30 Hide Shield Type 31-45 Wood 46-70 Banded 01-20 Small 71-85 Plated 21-85 Medium 86-00 Metal 86-95 Large 96-00 Kite Armor Type Horse Barding 01-05 Cloth 01-15 Chain 06-15 Leather-Standard 16-25 Ring 16-25 -Studded 26-35 Link 26-30 -Laqured 36-64 Leather-Studded 31-45 Chain 65-74 -Laquered 46-52 Link 75-84 -Laquered 53-60 Ring 85-91 Cloth-Standard 61-70 Banded 92-00 -Padded 71-80 Scale 81-89 Plate 90-98 Gauntlets-Leather 99-00 -Mesh Rods/Staffs/Wands 01-10 Rods (25 charges +/- 1D20) 11-25 Staves 8th level/effect (50 charges +/- 1D20) 26-00 Wands 6th level/effect (100 charges +/- % dice) Wands Table Rods Table 01-03 Conjuration 01-04 Absorbtion 04-09 Enemy Detection 05-07 Beguiling 10-16 Fear 08-12 Cancellation 17-25 Fireball 13-14 Lordly Might 26-32 Frost 15-16 Healing 3D10/Day, C/D 33-40 Illumination 17 Rulership 41-43 Illusion 18-20 Smiting 44-49 Lightning Bolt 50-56 Magic Detection Staves Table 57-63 Metal Detection 64-68 Mineral Detection 01-04 Command 69-75 Magic Missles Clerics - 3 powers 76-81 Negation Mages - 2 powers 82-86 Paralization 05-09 Curing C 87-90 Polymorphing 10 Magi M 91-93 Secret Door Location 11 Power M 94-97 Traps Detection 12-15 Serpant 98 Life Stealing (9 lvl drain) 01-60 Python C 99-00 Wonder 61-00 Adder Evil C 16-18 Striking 19-20 Withering