fnews@stolaf.UUCP (06/18/83)
As with many of my charts, the following may contain material
released elsewhere. I have lost track of what is original and
what is not. I will try and answer questions mailed to me regarding
these charts. Also note, I do not hold these charts as god, if you
think that a result is real silly and cannot see how it could have
happened, throw it out. Any improvements or new ideas will be
welcome.
-Paul R Borman
St. Olaf College
NOTE ADDRESS --> ihnp4!stolaf!agnes!paul
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Magic Items
Roll Table Sword Blades
01-20 Sword 01-15 Bastard
21-35 Armor 16-45 Broad
36-40 Misc. Weapon 46-55 Short
41-65 Potion 56-95 Long
66-85 Scroll 96-98 Two Handed
86-90 Rings 99 Great
91-95 Wands/Staffs/Rods 00 Unusual
96-00 Misc. Magic
All swords have a 05% chance of a Special
Ability (+10% if Int., +05% if Purpose)
Weapons-Armor Damage Adj.
Roll Bonus Purpose Intelligence Roll Bonus
01-55 +1 00% 00% 01-50 +1
56-65 Cursed 10% 20% 51-80 +2
66-80 +2 05% 05% 81-95 +3
81-89 +3 15% 10% 96-00/01-50 +4
90-99 Unusual 20% 15% 00/51-99 +5
00/01-65 +4 20% 20% 00/91-00 +6
00/66-00 +5 25% 35%
Unusual Blades Special Abilities (Add to bonus & dam.)
01-10 Foil 01-10 +2 vs Magic Using/Enchanted
11-20 Epee 11-15 +3 vs Lync/Shape Shifters
21-30 Sabre 16-22 +3 vs Regenerating Creatures
31-50 Cutlass 23-27 +3 vs Reptiles
51-55 Main Gauche 28-30 Flame Tounge
56-70 Rapier +2 vs Regenerating Creatures
71-90 Scimitar +3 vs Cold Using/Inflamable
91-92 Crystal Avian Creatures
93-96 Samurai-Katana +4 vs Undead
96-00 Samurai-Wakashi 31-36 Luck Blade (1D4 + to ALL Save)
37-46 +2 Giant Slayer (Roll Type)
Armor Table 47-60 +2 Dragon Slayer (Roll Type)
61-69 Frost Brand, +6 vs Fire Using
01-10 Helm 70-71 +4 Defender (Ignore Bonuses from
11-25 Shield above)
26-90 Armor 72-75 +5 Holy Advenger (Ignore Bonuses
91-00 Horse Barding from above)
76-78 Dancing
Helm Type 79-85 Wounding
86-95 Berserking
01-04 Cloth-Padded 96-99 Sharpness
05-09 Leather 00 Life Stealing
10 Saxon
11-12 Roman Shield Material
13-18 Full
19-20 Great 01-20 Leather
21-30 Hide
Shield Type 31-45 Wood
46-70 Banded
01-20 Small 71-85 Plated
21-85 Medium 86-00 Metal
86-95 Large
96-00 Kite
Armor Type Horse Barding
01-05 Cloth 01-15 Chain
06-15 Leather-Standard 16-25 Ring
16-25 -Studded 26-35 Link
26-30 -Laqured 36-64 Leather-Studded
31-45 Chain 65-74 -Laquered
46-52 Link 75-84 -Laquered
53-60 Ring 85-91 Cloth-Standard
61-70 Banded 92-00 -Padded
71-80 Scale
81-89 Plate
90-98 Gauntlets-Leather
99-00 -Mesh
Rods/Staffs/Wands
01-10 Rods (25 charges +/- 1D20)
11-25 Staves 8th level/effect (50 charges +/- 1D20)
26-00 Wands 6th level/effect (100 charges +/- % dice)
Wands Table Rods Table
01-03 Conjuration 01-04 Absorbtion
04-09 Enemy Detection 05-07 Beguiling
10-16 Fear 08-12 Cancellation
17-25 Fireball 13-14 Lordly Might
26-32 Frost 15-16 Healing 3D10/Day, C/D
33-40 Illumination 17 Rulership
41-43 Illusion 18-20 Smiting
44-49 Lightning Bolt
50-56 Magic Detection Staves Table
57-63 Metal Detection
64-68 Mineral Detection 01-04 Command
69-75 Magic Missles Clerics - 3 powers
76-81 Negation Mages - 2 powers
82-86 Paralization 05-09 Curing C
87-90 Polymorphing 10 Magi M
91-93 Secret Door Location 11 Power M
94-97 Traps Detection 12-15 Serpant
98 Life Stealing (9 lvl drain) 01-60 Python C
99-00 Wonder 61-00 Adder Evil C
16-18 Striking
19-20 Withering