[net.games.frp] Magic User Tourney next week

bstempleton@watmath.UUCP (Brad Templeton) (07/12/83)

A few years ago, I devised a new form of D&D I call a Magic User
tournament.  I want to hold one again, Wednesday of next week, which
is the 20th.  There is a sign up sheet on the WATSFIC door, or you
can phone me at 519-886-7304 or mail me.  I can have about 10 people
and could use a few assistant DMs.  Plan is to run Wed at 7 pm if
people are Go.  Here is the description.









                      HEAR YE HEAR YE

                    The Great Arch-Lich
                            BMOC
               seeks a new apprentice in evil



     It is time once again, after a two year  interval,  for
another

                   MAGIC USER TOURNAMENT


     A magic user tourney is a  direct  competition  between
individual  players  of  AD&D  (TM).   In  this tourney each
player runs a 12th level evil human magic user.  The players
enter  combat on a large battlefield supervised by the great
arch-lich who will take the winner as his apprentice.

     Each MU gets to select his own spells  from  the  spell
list  below.   Each  has 72 hits to kill and is armour class
10.  Each has no  equipment  except  for  spell  components.
Each player will be shown a map of the battlefield, which is
one mile by two miles in dimension, and be allowed to select
where he or she is teleported to at the start of the battle.

     The object of the game is to take hit points from  your
opponents  while staying alive.  The first MU to take 150 HP
from opponents wins the tourney.  If no MU makes  that  many
points,  the highest total wins.  Death on the part of an MU
will result in a loss of 20 points from the  score,  due  to
the  annoyance  to the lich in doing a raise dead.  Note, by
the way, that if your enemy has only 1 HP left and  you  hit
him for 40 points, you only gain one point for your score.

     Each MU is as follows

    Strength   18     Intelligence 18    Wisdom      15
    Dexterity  14     Constitution 16    Charisma    10

    Save vs. spell on an 8.  +1 wisdom bonus if needed.


     Each MU gets, due to  high  intelligence,  6  first
level  spells,  6 second level, 4 third level,  4 fourth
level, 4 fifth level  and  just  1  sixth  level  spell.
Spells  that  may  be  taken are on the lists below.  In
general, all spells  are  included,  except  those  that
could provide nasty forms of instant death to opponents.
Instant death spells are allowed among the higher  level
spells  since  you  have  fewer of these.  The following
list shows which spells you may NOT take  with  you.   A













second  list  shows  what you may take.  In general, you
can have anything in the book not  on  the  first  list.
Spells  with  very  rare  material components may not be
taken in quantities greater than one.  There will be  no
monsters in the area of the battlefield.

     For players new to this, some hints are  in  order.
The few times this has been run, it has been all over in
about 25 to 35  melee  rounds.   That's  right,  ROUNDS.
Thus  be warned about spells that take a turn to cast or
other such time consuming events.  These 35 rounds  take
about  5  hours  to run if things go smoothly as running
10-12 split players is difficult even for a team of DMs.
We may use computers to help.

SPELLS THAT MAY NOT BE TAKEN

    First Level
    Charm Person
    Unseen Servant

    Second Level
    Invisibility

    Third Level
    Hold Person
    Invisibility 10' radius
    Monster Summoning I
    Phantasmal Force
    Suggestion

    Fourth Level
    Charm Monster
    Confusion
    Fire Charm
    Hallucinatory Terrain
    Monster Summoning II

    Fifth Level
    Hold Monster
    Monster Summoning III

    Sixth Level
    Anti-Magic Shell
    Geas
    Invisible Stalker
    Monster Summoning IV













			   SPELL LIST

Player Name ________________________      Player # __________

                           1st(6)                     
affect fires (   )         burning hands (   )        comprehend langs (   )
dancing lights (   )       detect magic (   )         enlarge (   )
erase (   )                feather fall (   )         hold portal (   )
identify (   )             jump (   )                 light (   )
magic missile (   )        mending (   )              message (   )
Nystul's magic aura (   )  push (   )                 read magic (   )
shield (   )               shocking grasp (   )       sleep (   )
spider climb (   )         Tenser's disc (   )        ventriloquism (   )
                                                      
                           2nd(6)                     
audible glamer (   )       continual light (   )      darkeness, 15' r (   )
detect evil (   )          detect invisible (   )     ESP (   )
fool's gold (   )          forget (   )               knock (   )
levitate (   )             locate object (   )        magic mouth (   )
mirror image (   )         pyrotechnics (   )         ray of enfeeble (   )
rope trick (   )           scare (   )                shatter (   )
stinking cloud (   )       strength (   )             web (   )
                                                      
                           3rd(4)                     
blink (   )                clairaudience (   )        clairvoyance (   )
dispel magic (   )         explosive runes (   )      feign death (   )
fireball (   )             flame arrow (   )          fly (   )
gust of wind (   )         haste (   )                infravision (   )
Leomund's hut (   )        lighting bolt (   )        n. missile protect (   )
slow (   )                 tongues (   )              water breathing (   )
                                                      
                           4th(4)                     
dig (   )                  dimension door (   )       enchanted weapon (   )
extension I (   )          fear (   )                 fire shield (   )
fire trap (   )            fumble (   )               ice storm (   )
massmorph (   )            minor globe (   )          plant growth (   )
polymorph other (   )      polymorph self (   )       Rary's enhancer (   )
remove curse (   )         wall of fire (   )         wall of ice (   )
wizard eye (   )           wall of force (   )        wall of iron (   )
wall of stone (   )                                   
                                                      
                           5th(4)                     
airy water (   )           animal growth (   )        animate dead (   )
B's interposing hand (   ) cloudkill (   )            conjure elemental (   )
cone of cold (   )         contact plane (   )        distance distort (   )
extension II (   )         feeblemind (   )           Leomund's chest (   )
magic jar (   )            Mord's hound (   )         passwall (   )
stone shape (   )          telekinesis (   )          teleport (   )
rock to mud (   )                                     
                                                      
                           6th(1)                     
B's forceful hand (   )    death spell (   )          extension III (   )
glassee (   )              globe of invul (   )       legend lore (   )
lower water (   )          move earth (   )           Otiluke's sphere (   )
part water (   )           project image (   )        reincaration (   )
repulsion (   )            stone to flesh (   )       Tensor's xformation (   )
-- 
	Brad Templeton - Waterloo, Ont. (519) 886-7304