steven@qubix.UUCP (Steven Maurer) (09/22/83)
I have been getting letters from various people tyring to explain to me what the "no NPC" rules were about. Inevitably, these letters point out that they are talking only about party leaders, and not as a general class; since I could not really object to removing NPCs as leaders, these letters state, I must have not read the discussion thouroughly. Yes, I have. I believe that there should be no restrictions on the referee as to what kinds of NPC's, he can play. If an NPC tries to gather a party around his leadership, very good: It shows (at least in my campaign) that there is no game difference between PC's and NPC's, except just who is playing them. I think the major point here is not that NPC's should not be leaders, but rather that the Referee should not attempt to restrict the scope of his PC's. If a group of adventurers wish to retire for a year or two and become merchants, the referee should outline the interesting things merchants do. If the party wishes to NOT go to one "dungeon", but rather explore some ruins, townships, or wilderness, this should be allowed. Even in the most simple case of party leader, the players should be given the choice of who to elect. The one thing that the referee should not do is have asinine "Closed - Under Construction" signs all over his world. There is not a greater blow that can be made to bolster your sense of disbelief. Similarly, the "If you don't do this, then we won't play", is unbelievably boring (given that choice, I don't play). There is nothing worse than having your characters played by the referee, calling upon you only to roll the dice. This is the real objecton that you should have, not that a good referee should not occasionally play a party leader... Steven Maurer p.s. If any of you are interested, I will post to this newsgroup, various NPC discriptions (including NPC party leaders), I will do so. One of the letters I got chalanged me to do something interesting for the newsgroup, so I will if I get any support.