[net.games.frp] Kill ORCUS contest

rb@CSvax:Pucc-H:pur-phy.UUCP (09/23/83)

Sorry, but your DM did not dream up the "1st Annual Kill Orcus Contest",
unless your DM is Dave Collins, who came up with the idea and ran it
at this year's GenCon.  The scenario went something like this:

-----

You are a member of a party of high levels who have been asked to
look into an undead problem.  You soon discover that the area's
many undead are coming from a hidden gate, and decide to enter the
gate to attempt to stem the tide from the source.

You do so, and find yourselves on Orcus' home plane.  A large palace
is visible in the distance.  In a remarkable display of poor judgment,
you press onward.

You are soon beset by many low-level undead.  You manage to fight them
off, due in no small part to the aid of your cleric.  Upon entering the
catacombs near the palace, however, disaster strikes.  Level draining
undead, towering behind whom is Orcus himself.  You fight valiantly, but
the vampires seem to know to concentrate their attack on the cleric.  Soon he
is no longer effective at turning the tide, and the party's level drops
rapidly.  Convinced of the outcome, Orcus turns and leaves through a
side passage.

But the battle was more evenly matched than the demon judged, and you
manage to slay the last wraith on the same melee round that it drains
you to level 1.  You quaff your last healing potion, and collect the few
surviving magic items from your friends, who were less fortunate
than yourself.

Suddenly you hear heavy footsteps coming from the corridor that Orcus
had used.  You hide behind the door, and the terrible arch-demon
charges in to survey the results.

-----

This sets the stage for the 1st Annual Kill Orcus Contest.
You are a level 1 <anything from the player's handbook>, with full
hit points and max stats in the appropriate areas.  You have
5 magic items as descibed in the DMG, and 1 potion.  None of these
may be an artifact, but you are familiar with them and you may select
their abilities as per the DMG.  You will have 1 free round of surprise
against Orcus, and you will have initiative on the following round.

Any weapon you choose will be at least +3.  If you choose +3 darts, you
will get a set of 20 +3 darts, which will count as one item.  If you
choose a book of infinite spells, you may specify the spell it is
turned to, but none of the following spells.  Items may be tailor
made to match your abilities, as per the DMG.  Be advised that spell
failure may apply.

Preference is given in the following order:
	1)  Kill Orcus and survive.
	2)  Kill Orcus and not survive.
	3)  Not kill Orcus, but survive.
	4)  Not kill Orcus, and not survive.

Bonus points are awarded for:
	1)  Using less than 5 items and a potion.
	2)  Toying with Orcus.
	    (I.e., using your surprise round by saying "Turn, demon,
	    and meet your doom!", and then killing him on the next round.)

There is a sure win using 6 items and a potion.  The best he could come
up with using only 5 was about 95%.

Dave Collins also has a scenario for the "Kill Demogorgon Contest",
which I may relate at a later time.

Ross Bogue
pur-ee!pur-phy!rb

bstempleton@watmath.UUCP (Brad Templeton) (09/25/83)

I entered that contest at GenCon.  The solution I used was
several "Mirrors of Opposition".  These items are terribly
gross, and essentially will kill any creature at all.  They
don't have to look into one, just appear before it.
I don't think you get your magic resistance on one either, since
it is not a spell cast directly at you, but rather one that creates
something beside you.  Even if you do get your percentage, this item
is so powerful that you would think it would take a minimum 30th
level MU to make one, thus negating any protection.

Two mirrors should finish anybody off.  (Of course you need scrolls of
protection or a cube of force to stop being killed in the ensuing
battle)  This includes Orcus, Demogorgon, any god or demon.
Thus these mirrors should be artifacts.
-- 
	Brad Templeton - Waterloo, Ont. (519) 886-7304

tim@unc.UUCP (Tim Maroney) (09/26/83)

    About Brad Templeton's approach to killing Orcus -- the Mirror of
Opposition is a good idea, Brad, but it don't wash against Orcus.  The
reason is magic resistance.  Yes, I know you said that won't work, but
that's trash.  Any magic item effect that you do not wish to affect
you will be subject to magic resistance.

    The reason I say this is the explanation of magic resistance in
the beginning of Deities and Demigods.  According to it, if a god has
a weapon that never misses, magic resistance can still make it miss.
If this is the case with such an awesome item as a divine, never-
missing weapon, it would be silly not to apply it to other magic
items.  Yes, I know the Monster Manual says "spell", but Deities and
Demigods contradicts that.  If you wish, just say that the spell
resisted is the Enchant an Item that is keeping the item magical.

    If your DM doesn't allow magic resistance against items, the
obvious thing to do is take a Rope of Entaglement.

    Another neat approach is to take a Trap The Soul scroll and a
Ring of Wishes.  Wish not to fail when casting Trap The Soul, and
put it on an item which you give to Orcus as part of a bargain.
(Or does Trap The Soul require the true name?)

___________
Tim Maroney
duke!unc!tim (USENET)
tim.unc@udel-relay (ARPA)
The University of North Carolina at Chapel Hill

rene@umcp-cs.UUCP (09/27/83)

If magic resistance applies to magical effects, does that mean
your stone-to-mud might not work? What about a dispell magic
thrown on a mountain-polymorphed-into-a-pebble tossed at the
magic-resistant thing? Or lightening bolts? Insect plague?
What happens?

				- rene

berry@zehntel.UUCP (09/30/83)

#R:watmath:-582600:zinfandel:5200003:000:72
zinfandel!berry    Sep 29 13:38:00 1983


Re: using "Trap the Soul" on Orcus:  Does Orcus HAVE a soul??

--berry