[net.games.frp] Deities, magic, Oaths

bb@lanl-a.UUCP (10/04/83)

Laura plays that there are Oaths that powerful beings can make that
they would not like to break.  There is precedent for this in Greek
Mythology -- swearing by the river Styx or by the head of Zeus was 
about the only thing a God or Goddess could do to make a mortal believe
something.  Although my players have never met anything more powerful
than a planetar and Tiamat (and these only briefly) and have never
had much communication with deities, I would say that CE's like 
the demon princes could not by their very nature make such an Oath
and be expected to live up to it.  The Greeks never said what would
happen if a God broke this Oath so it's up to us to think of suitable
punishments.

I would say that if a Greek God broke an Oath, Zeus the Father, the Fates
and the Furies would all know instantly and Zeus would hurl the offending
deity to Tarterus for eternal torment.  The same sort of thing holds true
for other pantheons with a leader God like Zeus, Ra, Odin.  Actually Odin
is interesting, he and the Aesir broke several Oaths, that those acts
doomed them to Gotterdamurung (sp).  Devils can be bound by Oaths, as
can all Lawfuls.  Neutrals and Chaotics can be if their pantheon has 
some higher authority figure to punish them.  The CEs are a different
story.  Compared to the Greek Gods for example, the Demon Princes are a 
pretty weak lot, though they are a great number of them.  By definition
they have no superior types to punish them for misdeeds, they are not
a pantheon with historical roots.  So it seems OK to me to let the CEs 
be themselves and let the unfortunate character beware when dealing with
them!  

Actually I am more inclined to play the DP's as weaker than they are 
stated in the MM.  The Deities and Demigods has something about the
princes -- some are lesser deities, some are only demi-gods, etc.  I
think that although individually powerful, the DP's really aren't of
God-like stature, not individually as powerful as the Arch-Dukes of
Hell.  They are many many of them though, and many many tough and
powerful lesser beings in the Abyss that serve the DP and augment his
power.  (Well, they may be on par with the Arch-Dukes, but not greater.)


Someone said something like deities are the source of magic, thus the
source of wishes.  I don't play that way, though D&D is certainly playable
that way.  I will publish something I've written for my campaign as
background material later that will fully outline the cosmology I
invented to fill in the gaps TSR left when they presented the Multiverse.
I'm not saying that a God can't give a wish, just that the 9th level
MU spell doesn't come from a God, but that it, like all MU spells, is
something like a special purpose tool that consumes magic just like 
a tool that requires energy to be useful, and that magic is much like
energy in the way it behaves.  

b2 ...ucbvax!lbl-csam!lanl-a!bb  Bryan Bingham

tim@unc.UUCP (Tim Maroney) (10/05/83)

It is not just a matter of making up a new rule that governs the
consequences of breaking an oath.  To break an oath (or to make an oath
falsely) is to lie.  Lying is always motivated by fear of the possible
consequences of telling the truth to the person who is lied to.  (There are
other possible motivations for lying, but the act of lying is interpreted as
an admission of fear by almost every sentience in the universe.)  Given
this, it would be an incredible thing if a god were to lie to a mortal.  The
god would be implicitly expressing fear of the mortal, and would lose a
great deal of face, and probably lose a good number of worshippers.  Note
that this is not any magic effect that I'm talking about, just public
relations, which even the chaotic evil gods have to worry about if they want
to keep their worshippers and servitors.

The upshot of this is that Orcus would no more lie to you than he would
kneel to you.  The loss of status in each case is comparable.  The only gods
that would ever stoop to lie to a mortal are gods whose nature is explicitly
illusory above all else -- for instance, Loki or Trickster.  Even in these
cases, they will prefer to tell the exact truth in a deceptive way, and
there will be some loss of face involved in them taking the easy way out and
just plain lying -- any idiot can lie, but deceiving someone with the truth
takes a good deal more skill.

What is more, any asking by a mortal of a guarantee that the god is not
lying will be treated as the insult it is.  The most probable reaction of
the god to being insulted in this way is to kill the mortal.  Again, an
explicitly illusory god will prefer to give some seemingly irrefutable token
of faithfulness which in fact is nothing of the kind.

Of course, this says nothing about mortals taking oaths.  This is a
situation that arrives with reasonable frequency.  The best way to deal with
this is to either invent a new clerical spell Oath (like the Rune Spell of
the same name belonging to Humakt in RuneQuest) having the desired
characteristics, or to add a few rules to the basic idea of swearing by your
god.  The latter approach could involve something like the following:
Breaking a solemn oath sworn to your god causes the god to astrally mark
you.  A being with an astral mark cannot receive clerical spells from any
source -- this includes most healing, so it is not a thing to take lightly.
The mark can be removed by Atonement, but only if the breach of oath was
involuntary.  Otherwise, nothing short of major questing for the church will
ever allow the mark to be removed.  More detail can be added by individual
DM's as well as I could add it, so I won't go into it more here.  This does
not seem an excessive consequence, in a world where there are real gods.
Swearing an oath by someone and breaking it is a direct insult to the being
sworn by, and you are lucky to be allowed to live at all.

Oh yes -- the Oath spell can be simulated in AD&D by one or more Quest
and/or Geas spells.

_______________________________________________
Tim Maroney, duke!unc!tim (USENET), tim.unc@udel-relay (ARPA)