kechkayl@pur-ee.UUCP (10/10/83)
#R:lanl-a:-246900:ecn-ee:14500001:000:607 ecn-ee!kechkayl Oct 9 09:28:00 1983 Well . . . . I'm not saying that your world is magic rich, but . . . . I feel sorry for any gods that get in your character's way. For the levels that the characters are at, I would call it magic rich. I have played in a large world where the average level (as a function of all levels in all classes) was around 17th. A lot of the items you listed would bring mega-bucks if you sold them. For those levels, well, have you thought of what you will do if they decide that they don't like a decision of yours? The fighters with giant strength start swinging at you and . . . Oh Well! :-) Tom Ruschak
renner@uiucdcs.UUCP (10/10/83)
#R:lanl-a:-246900:uiucdcs:9300006:000:624 uiucdcs!renner Oct 9 20:34:00 1983 >> Are there those out there running a campaign with few items and >> higher level characters? Low levels with lots of magic? The characters on my world have been running for 3 years now (that's real time; in game time, about 2 years) and have reached 5th and 6th level. One fighter has a +1 sword with a few powers, and they've found a couple of potions and one scroll. I'd call this a "magic-poor" world. (I'd also say it was fairly slow in terms of promotion; in how many worlds does it take 2 years of game time to reach 5th level?) But we all like it that way. Scott Renner ...pur-ee!uiucdcs!renner