[net.games.frp] interesting uses of wishes

kechkayl@pur-ee.UUCP (David L Kechkaylo) (10/07/83)

About the article from ihuxe!rainbow, as a DM, I would never allow any of the
wishes he specified. For instance:

1) He awished that a magic item of his would not hacve to make saving throws
   when it normally would have to (ie. After fumbles, and {I think} after
   being fireballed, lightning bolted, disintegrated . . . etc.) Unfortunately,
   if the DM allows this use of a wish he has to allow any reasonable 
   extrapolation of the wish, such as "I wish that my Vorpal Sword would
   never break" or "I wish that my Horn of Blasting would never break". One
   nice way a DM has of achieving a "turnover" of magic items is item saving
   throws. A case where the wish is ok, but the precedent is not.

2) He wishes that two very nice magic rings (+3 protection and invisibility)
   would merge into one functional ring. The 2 ring limit is there for a very
   good reason. For instance, picture a high level mage wearing a double
   ring of Wizardry that doubles (say) third and fourth level spell. An ugly
   thought ?? It should be. Rings tend to be high magic, and two rings will
   likely be all that you would want to see any player wearing anyway.

3) Finally, he wishes that his fighting ability would be as if he were one
   level higher. I, personally, am against wishes permanently affecting 
   fighting ability. I agree that as specified (ie. a 16th level thief),
   the wish doesn't have all that much effect (If the campaign is fast enough
   so that 16th to 17th level thief doesn't take all that long). However, in
   other worlds, this would be disastrous. Can you see all the 7th level
   rangers trying to get a wish so they could get 3/2 earlier? I have such a
   character in a world where magic tends to be medium rich, but experience
   more scarce. I would love to get a wish and get 3/2 rather than almost
   doubling my experience.

I think that in all these cases, my objections are all on a long term basis.
If you allow a specific type of wish, you are almost forced to allow reason-
able extrapolations from them. Therefore if you can forsee cases in the future
where you would not like another wish of this type to come along, you should
not allow the first wish.

					A conservative at heart,

						Tom Ruschak

jj@rabbit.UUCP (10/07/83)

What I would do with the wishes described in the note with the
same subject... (by.....)

1)  I would teleport the short sword of cold into the elemental plane
of cold, in the ruler's palace, encased inside an admantite block.
That would ensure that the sword would never break, thus meeting the
conditions of the wish.  I do believe that wished can be used to meet the
intent of wish 1, I just don't like the simple way it's worded...

2)  Fine by me.  

3)  How would you phrase this wish in GAME TERMS?  Your CHARACTER knows
nothing of level, and has no way of knowing that the gods (DM) give him
a better chance of hitting when his level rises. (Yes, the character might have
a title, but that's NOT necessarily his/her level)  Again, it could be done,
but the wish would have to be phrased in game terms.

bb@lanl-a.UUCP (10/07/83)

     ihuxe!rainbows wishes are very interesting.  My reponse as a DM
     would be quite a bit different than Tom's.

     1.  Wishing that a magic sword never break.

     Tom's main objection to this wish is that is sets a precedent and
     makes it harder for the DM to get rid of magic items.  This wish
     really isn't all that bad -- if I decided it would be good for the
     game it is easy enough to get any item out of a character's hands
     and rendered useless in any number of ways.  For a cold sword I
     suggest melting or heating it or hammering it into a lump.  A wish
     that an item become indestructible is more powerful and a bit more
     risky.  I don't really mess with fumble/critical hit stuff and 
     most of my character's items are lost through carelessness, theft,
     or they run out of charges, or they fail saving throws for other
     types of punishment like acid, etc.  Nothing in that wish said 
     anything about H2SO4!

     2.  Wishing for two rings to become one.

     I would not allow this wish to work by itself.  Two rings in one
     isn't so objectionable, but such a ring would have to be fashioned
     separatly from the other two and I would require at least 3 wishes
     and a permancency spell (or another wish) to create such a ring.
     Given the super expensive/mithril/diamond ring, use 1 wish to 
     place the magic of each lesser ring in the main ring (2 wishes total)
     1 wish to wish that each ring function acts independently of the 
     other (or else the +3 would only work when invisible), and a
     permanency spell to make the whole thing stick together, though
     a wish would be better, it's stronger magic.  Of course, there would
     still be a good chance of failure.  The two rings used to create the
     third would be irretrivably lost unless several more wishes were
     expended.  The above procedure can be attempted with any number of
     rings/magic effects.  This shows what level you have to be to create
     a staff of the Arch-Magi, or to make a Ring of Elemental Control.
     Each wish ages one 1 year or more, so it's not at all free, though
     I allow characters to wish themselves to be younger with little
     penalty (no one recognizes them).

     3.  Wishing for skill/level advancement

     I would let a person wish to go up 1 level permenently once and
     only once.  A wish for a specific skill/ability not currently
     available to a character because of level, not class, restrictions
     I would also grant under most circumstances.  Thus a wish for
     a 1st level ranger to cast spells I would grant -- he would be 
     able to cast 1 1st level druid spell/day just as if he/she were
     9th level.  No more spell levels would be gained till 10th.  Now,
     finding a druid willing to instruct such a ranger, well, that's 
     another story.  A fighter wishing to cast magic spells would be
     turned into a spell caster permenently or just suffer damage from
     making a wish to hard for the magic in the ring/spell to grant.
     Thus a monk wishing for the Quivering Palm would get it, but there
     are numerous ways to restrict the scope of such a wish.

     Wishes are VERY powerful, and DM's must be confident and clever
     when dealing with wishes.  Advise them to seek sage advice about
     what isn't and is possible with such a wish, or else be prepared
     for some dire consequences.  Your players must understand about
     the balance of the campaign and if they are good, they will try
     their best to get the most out of their wishes without causing
     you any headaches.  I like to have my players find rings and
     such of wishes and not tell them what they've got until one of
     them says "Boy, I wish I had some of that wine we drank last
     week" or when hurting badly "OH, I wish I were dead." (Hasn't
     happened yet, but the MU in my party has a wish ring he doesn't
     know about -- only 1 wish on it.)  I always like to encourage 
     my players to be clever so I often have to be cleverer then they
     to continue to make the game exciting for them and me.  Wishes
     call for ultimate cleverness on the part of the DM.

     b2  ...ucbvax!{lbl-csam, purdue, cmcl2}!lanl-a!bb

ps. About the wish of a dwarven FTR to be a unpinned HUM FTR.  Well sure,
you're now a 110 year old human fighter standing next to the monster. Oh
my, you don't have any clothes on!  Seriously, the best sort of wish
for combat situations is a teleport wish (either you or the monster) or
the old favorite (I wish that this monster drop dead -- most monsters
won't get much of a ST if any)

bane@umcp-cs.UUCP (10/08/83)

Wishes should be run according to the principle of conservation of effort
expended to grant them.  This of course assumes a lazy wish-granting entity.
For example, "I wish my sword of cold would never break" should be granted
by turning the sword into a very strong non-cold (hence non-brittle) sword.
Some GM's I know grant wishes for a magical item by teleporting the item away
from the nearest being who owns one. This gets interesting since the owners
are usually high-level NPC's or easily irritated PC's.
-- 
Arpa:   bane.umcp-cs@udel-relay
Uucp:...{allegra,seismo}!umcp-cs!bane

tim@unc.UUCP (Tim Maroney) (10/10/83)

This was one of the more interesting topics to hit this group in a while.
If I had been DMing, you would never have cast the second and third wishes
as you stated -- after the first, you would have realized that wording of a
wish is essential.  I am quite picky about the wording of any wish except
one for escape or resurrection.

>>1) I wish this short sword of cold that I'm holding will never break.
>>(purpose: to avoid rolling saving throws for the sword after every
>>fumble)

My approach here is basically the same as rabbit!jj's in terms of its effect
to you, but different in its execution.  "Never" is a very long time.  How
can the wish guarantee that the sword will never break?  Even artifacts can
be broken, after they are hit with a Rod of Cancellation enough times.  The
only possible way to guarantee your wish is to immediately turn the sword
irrevocably into some unbreakable material, such as water or air.

>>2) I wish that this ring of pro+3 that I'm holding and this ring of invis
>>that I'm holding will now merge into one ring keeping all their magical
>>properties intact.(purpose: to wear a third ring)

Unfortunately, one of the magical properties of the two rings is that if
they are both in effect on you, no other ring can be.  You would get a
single ring which would make it impossible to wear any other ring.  This
effect could be taken away using another Wish, or by carefully stating the
requirement that another ring be wearable when you first make the Wish.
(I assume that you "purpose" clauses weren't part of the Wish -- I require
complete sentences.)

>>3)I wish that my fighting ability with respect to hitting percentage was
>>always one level higher than a person with my experience would normally
>>be.(purpose: I was a L16 thief and greedily wanted to be fighting on the
>>L17 table. This is a considerable jump but only at this particular level
>>since when I do make L17 the wish will have no effect anymore. The
>>motivating factor however was we were about to run the drow/Lolth series)

Well, golly, gee, you just remember, it was once, and what's more, when it
was, it was that way all the time!  I think you meant to say "were", not the
past tense.  If the DM doesn't require literacy, the wish still doesn't
work right.  Instead of "person" you should have said "thief".  You would
get the hitting percentage of a magic-user with your experience.  (A wish
will always take the path of least resistance, and it is easier to hurt than
help in AD&D magic.)

Aside to rabbit!jj and others about experience levels:  Like hell your
character doesn't know about them!  Are we playing the same game?  What do
you think those titles on the level tables are for?  Why does the DMG say
that you have to spend weeks in training and spent mucho bucks on getting a
new experience level if you don't even know what one is?  I suppose this
urge just comes over you to go study with your mentor for a few weeks at
great expense, and you don't notice any improvement when you're done.  Right.

Tim Maroney

kechkayl@pur-ee.UUCP (10/10/83)

#R:ihuxe:-36000:ecn-ee:14500002:000:1249
ecn-ee!kechkayl    Oct  9 09:38:00 1983


	One real gripe I have with the use of wishes is the almost 
obscene panting desires most DM's have to pervert them. A large
proportion of the DM's I have played with love to do this. What I
would like to know is this: What makes you think that a wish is 
intelligent????????? From reading the spell description, all I get
is that it is a 9th level m-u spell that will do a wide variety of
things. No matter how many times I read it, I never seem to see an
intelligence rating for the spell. It's not as if each wish is a new
AI program to try out. When I DM, I tend to run mechanical wishes. The
player casts the spell and tells me what he wishes for and how he wishes
it done. If it is within the scope and power of a 9th level spell, the
wish will do it. If it isn't, the wish probably won't do anything.
(Unless of course I know that the player is attempting to grossly 
pervetrt the rules) The wish spell has no mind, and it can't think of
such things at teleporting a sword of cold to the palace of the ruler 
of the elemental plane of cold, just so it won't break. I tend to like
to have the player give directions of how he wants the wish accomplished,
and then if it is possible, fine. 

				Oh, well, enough ranting.

					Thomas Ruschak

gs@mit-eddie.UUCP (Gordon Strong) (10/10/83)

Regarding the 3 differnt wishes and the ensuing arguments:
(1) I wouldn't teleport the sword to an elemental plane and
    encase it simply because that would be more of a magical
    expenditure of power than to simply bind the molecules of
    the sword in a slightly different, more sturdy manner.
    I like the conciseness of the wish.  Creating (or acquiring)
    an adamantite block, teleporting the sword across planes,
    and imbedding the sword all sound like it is a DM's sour
    grapes and not a well DM'ed wish.  If a wish is relatively
    simple, grant it.  Unless you like to hose your players
    unnecessarily, but that's a question of style...
(2) Merging the 2 rings seems like it may make an item of power
    which was not intended.  I would probably allow the merge and
    then assign a percentage chance of a side-effect being created
    and roll it.  If passed, then fine, you have a powerful ring.
    If not, then the ring permanetly acquires a random side-effect.
    Use tables provided in the DMG or come up with your own.  It's
    your game.
(3) I agree that the character should not know anything about levels
    and hitting tables and a wish worded in this manner would drain
    away, with the wish unfulfilled.  It would teach players not to
    make stupid wishes...

-- 
Gordon Strong
genrad!mit-eddie!gs
GS%MIT-EECS@MIT-MC

david14@garfield.UUCP (David Janes) (10/10/83)

	Some GM's I know grant wishes for a magical item by teleporting the item away
	from the nearest being who owns one. This gets interesting since the owners
	are usually high-level NPC's or easily irritated PC's.

Why not teleport the wisher to the place where the magic item is? That makes
it slightly more interesting for all parties involved...

dave janes
{allegra, ihnp4, utcsrgv}!garfield!david14

ps:	the perversity of the universe tends toward a maximum.

asente@decwrl.UUCP (Paul Asente) (10/11/83)

I'm afraid that I must take exception to the theory that characters have no
idea of level in AD&D.  They most certainly do!  Every character has to stop
and study to gain a level.  Therefore, you can ask a character "How many
times have you studied?".  For some specific classes, it's even more
straightforward:  For spell casters, you have spell slots changing.  For
monks, you have new special abilities at each level.  I have decided in my
campaign to just dodge the entire issue of how to make all this ridiculous
arbitrary detail fit into my world.  Characters can and do talk about being
n-th level.  I'd be interested in hearing about how other people have dealt
with this problem.

I play wishes in a slightly different way than most people here.  For each
wish, I roll a d6.  On a 6, the wish works substantially better than wished
for; on a 4 or 5 it works more or less as requested; on a 2 or 3 it gets
mildly crocked; and on a 1 it gets severely crocked.  Of course the real
severity of the crock depends mainly on how much power was required to
fulfill the wish.  If a character wished for drinking water and the wish was
severely crocked, the water would probably come up tasting a little bit off.
This makes people very leary about wishing for super-powerful things, since
the backlash can also be super-powerful!  In general, anything that is within
the ability of a 9th (or 7th) level spell can be gotten without a terrible
crock (note that this includes various permanent effects)

I've been running my campaign for about 4 years now on a more-or-less
biweekly schedule, and in that time there have been about 8 wishes.  One
character wished for higher con (she had 5); one wished for a large & healthy
family (he will get it.  in fact, he will be impossible to kill permanently
until it happens--this was a "6" wish.  of course he doewn't know this).
One character that happened to get a djinni from a wand of wonder, when told
that some creature or other could go onto the astral plane, said absently, "I
wish I could do that."  Now she can.  This was mildly crocked, so she can
only do it once and can't come back by herself.

I think you only need to crock wishes all to hell if you have somehow made
them far too common in your campaign.  If they are rare, characters will only
wish for things that are important to them, and so I think they should get
what they wish for.  Wishing for a sword to be unbreakable is fine.
Obviously this sword is important to the character or s/he wouldn't have
wished it.

	-paul asente
	    (decvax, ucbvax, allegra, ihnp4)!decwrl!asente

jj@rabbit.UUCP (10/11/83)

Hmmmm. Crocking wishes all to hell...  Well, when I read the original
article, I got the impression that the wishes in that
universe were far too common, and being misused, therefore I
decided that they should be crocked.  Certainly if there
are NOT a lot of wishes around (and there never could be,
since each wish aged a high level MU) then crocking wishes
isn't such a good idea, unless the wish is being used in
a disreputable manner.   <On the other hand, I would greatly hesititate
to let anyone use all three wishes off a ring of wishes in three segments,
or even TURNS, unless there were extremely mitigating circumstances.  It's
my opinion that a quickly dashed off wish means that the 
"mental image" of the wisher isn't complete, and solid, and thus
the wish is really likely to crock. <Of course, a quick wish to be
back on the prime material plane in one's own house, alone,
when faced by Orcus DOES represent a clear mental image, so...>
As ar as crocking the "ice sword" wish, I still think that the
wish was ill-designed, since it really didn't go to the ROOT of why
a sword breaks, and as had been pointed out, WISHES HAVE NO INTELLEGENCE,
thus they can't do what you "meant", if you didn't say so.  I would
generally use what I got the impressions was the PC's idea of
unbreakable in the case of that wish, usually in a way that was
unexpected.  I also usually roll percentiles when giving wishes, but first
I add 15% for every level BELOW 9th of spell that would result in the
same sort of effect, i.e. if a sixth level spell would work, I add 45%,
roll percentiles, and take that sum to show me what percentage of the
"correct"(as far as the spell caster intended)  effect occurs. 
(The entire POWER of the wish will be used, in any case.)  I also
add 5% for every point of Int, if the effect is external, or for
Wisdom, if the effect is internal.

Like it or not, that's this DM's way.  
Since a wish represents 5 years or more of someone's life energies,
I regard wishes as a sacred trust, to be used for significant reasons,
and with care.  (Weapons of most sorts aren't good enough, rings, maybe,
people, yes.)


OH YES..   As far as "Kill Orcus".  I have a question:
	Why are all of you GOOD people trying to KILL?  I like the idea
of subverting Orcus.  Given any sort of magic item in the DMG, you
should be able to reverse his alignment, one might think.  Of course,
that's a bit chaotic, but .......
I regard KILLING as WRONG for good types, unless their immediate survival
is at stake.  Given the time to consider, killing Orcus, when you can
get all that magic, is WRONG!