[net.games.frp] followup on thief and spheres

rainbow@ihuxe.UUCP (Rob Buchner) (10/03/83)

Rather than respond individually to various comments I've received on my
solution, I'll discuss them all at once.
  
As for controlling the spheres, obviously my thief will make no attempt at
it because then and only then will they move toward me.
 
As for having the spheres in the first place, remember the scenerio made us a
high level party and allowed me to chose five items from amongst all we had.
Admittedly I have never seen a party run around with one sphere much less two,
but this is besides the point because I was allowed to chose any items from
the whole gauntlet available in the DMG.
  
Since I wont try to control the spheres, the main problem with my solution
is the present location of the spheres(ie how far apart are they?). This
question is impossible to answer. But I would tend to think its likely that
they would be rather close together. From experience, Mu's are generally
in the center of the party. So the two controlling the spheres will be next to
each other. Then the next question is what are they doing with their spheres
at the time of their demise. I would think trying to destroy the undead    
personally attacking them(remember they were drained to L0). So the spheres
will be very close to each other. If worse comes to worse and I'm unlucky,
like lets say they're 20 feet apart. Then I'd stand by one fairly close and
throw the rod at the other(using my 18 dex which by the rules I am allowed
to give myself since its my main stat). Quickly turn around and toss the second
rod at the other sphere(which I cant miss due to my nearness). And then even
more quickly disappear from the scene(fortunantly the amulet works instantly).
Even now I still like my odds of success. Otherwise I'll blame the Mu's for
their lack of foresight. (actually if I can get the spheres moving toward me
at their normally accelerated pace if I fail to control them, it would be
advantageous to do so during my surprise round to improve on the odds of   
hitting them if they're far away. Range for initial attempt to contol is
40 feet.)
  
As for magic resistance applying to the explosions, this is ridiculous. Would
magic resistance apply if acid was dumped on top of your head? How about if you
were immersed in lava? What about being hit by some object(weapon or not)?
How about if someone developed a hand grenade or a stick of dynamite? What
about poison? I cant believe anyone saying magic resistance should apply
in these cases, so it shouldnt apply to my nonmagical effect(explosion).
Its even questionable whether or not the spheres are magical devices in the
first place. 
  
So I must stand firm on my solution until proven otherwise.

CSvax:Pucc-H:Physics:els@pur-ee.UUCP (10/12/83)

   Along this line, you don't even really need to be a thief!  Anyone can try
to control the spheres and fail, in fact I'd prefer to fail and would want the
best possible chance of failing.  The reason follows:

         a)  Stand between spheres, equidistant from each.
         b)  Plant staves in ground on either side of you.
         c)  Attempt (and fail) to control the spheres.
         d)  At last second, simultaneously taunt Orcus and zap out of there!

                                     els[Eric Strobel]
                                     pur-ee!Physics:els