[net.games.frp] fighter vs MU in combat?

rainbow@ihuxe.UUCP (10/12/83)

Scenerio: One party has just been viciously ambushed by another. When the
first party recovers from their surprise, they are in disarray. To make matters
worse, the MU in the first party is being attacked by a fighter from the second
party. The fighter is still ten feet away from the MU but is closing fast. His
sword is already wound up preparing for the big swing. The MU decides to try to
throw a spell(defensive or offensive is irrelevent to the final question). As
DM, how do you run the situation? I have seen it run various ways but none of
them appear to be clear cut. So how about some opinions from out there in
netland? Here are some possible solutions to help start off the discussion.
  
1. A MU in melee can never get a spell off.

2. If the fighter misses, then the spell will get off.
  
3. If the number of segments to throw the spell is equal to or less than the
MU's initiative roll, then the spell will get off.
  
4. If the number of segments to throw the spell is equal to or less than the
difference between initiative rolls that the MU won by over the fighter, then
the spell will get off.
  
5. A combination of 2 and 3 or 2 and 4.

djb@cbosgd.UUCP (10/13/83)

Here's the way I play such situations:

	1) MU announces magic for this round.  This means MU intends
	   to cast a spell beginning in his reaction segment.  MU must
	   specify the spell that is being cast at this time.

	2) MU and Fighter make reaction roll of 10 sided dice,
	   subtracting dexterity adjustments. Lower number goes first.

	3) If Fighter goes first, he attacks.  Fighter either hits
	   or misses:
		
		a) Fighter hits: Fighter scores damage against MU, 
		   plus MU's spell attempt is broken.  Spell is
	   	   lost.  Go on to next round.

		b) Fighter misses:  Magic user begins casting spell
		   in his initiative round.  Add spell casting time to
		   initiative round number to determine segment in which
		   the spell will take effect.  If result is greater
		   than 10, spell takes effect next round in segment
		   (result-10).  (Notice that if the spell doesn't take
		   effect until next round, Fighter may get a chance to
		   attack MU next round while casting is still going on.)

	4) If MU goes first, he casts his spell.  Add casting time to
	   MU reaction segment to determine segment that spell takes
	   effect.  If this is before Fighter's reaction, then Fighter
	   must make a saving throw in whatever segment the spell takes
	   effect, possibly negating his attack if he fails.  If the
	   segment of effect is after Fighter's reaction, then Fighter
	   may attack MU while the casting is going on.  Outcome here is
	   basically the same as in 3) above -- if Fighter hits, damage
	   is scored on MU and the spell is broken.  If fighter misses,
	   spell casting continues, possibly into the next round.

This sounds complicated, and can get confusing, particularly with some
spells that take several segments to cast.  I some cases, a fighter can
get two attacks against a MU attempting to cast a single spell.  Note that
this gives considerable advantage to MU if the spell is cast from a rod,
staff, wand, or some spell storing device (ring, ioun stone, etc), since
such spells only require 1 segment to cast.

	David Bryant   Bell Labs   Columbus, OH   (614) 860-4516
	(cbosg!djb)

kechkayl@pur-ee.UUCP (10/14/83)

#R:ihuxe:-37900:ecn-ee:14500003:000:1171
ecn-ee!kechkayl    Oct 13 09:06:00 1983

	I like using a dexterity system. A character can act only as fast
as his dexterity will permit. Therefore, a person with 18 dexterity will
always go before a person with a 10 dexterity. This seems to me to be 
logical and consistent with the AD&D definition of dexterity. Of course,
there are always modifications due to the situation, so if the 18 dex person
has just been hit in the head with a 30 lb. boulder, they will act considerably
slower than they normally would. Thus, when a m-u is casting a spell, he
begins at the beginning of the round. If the fighter has a high enough dexterity
so that he can act before the segment in which the spell is due to go off,
fine. Otherwise, the m-u dimension doors away, or lightning bolts the poor
fighter. The table I usually use is:

	Segment		Dexes which may act that segment.
	1		18-25
	2		17
	3		16-15
	4		14
	5		13-12
	6		11-10
	7		9
	8		8-7
	9		6-5
	10		4-3

Of course, you can modify this however you wish. Thus, if the m-u was
casting dimension door, which is a 1 segment spell, he would get it off
before most fighters could touch him. If you think about it, that is how
it probably should be.

				Thomas Ruschak