[net.games.frp] fast vs. slow campaigns

bb@lanl-a.UUCP (10/11/83)

	Many people play in or are running long term campaigns
	with low level characters and little magic.  Except for my
	last campaign, this is what I did as well, but to tell you the
	truth I got bored with running such a campaign.  Sure I did
	a lot with character development and my group had some
	good adventures, but after a year or 18 months my players would
	get tired of characters that were still to weak to take on most
	of the monsters they saw in the MM and heard discussed about
	in song and legend.  So I decided that my next campaign would
	have more rapid advancement and a greater amount of magic items
	found/available.  I immediatly found the play more exciting 
	and I found that the increased pace of the campaign did not
	mean I had to give up role-playing and become a dungeon engineer,
	but instead that it was easier to fit my group into the large
	campaign picture.  Their daring deeds soon brought them to the
	attention of the more important people and they found themselves
	caught up in a whirl of adventures.  The magic they found got
	better as they did harder and harder things, but for each new
	item gained, they used quite a bit of acquired magic and became
	excellent problem solvers.  

	My point is that one type of campaign isn't better than any
	other, if a group and a DM comes away from a session feeling
	glad they came and looking foward to the next session, then
	that is an AD&D sucess story, no matter what type of campaign
	it is.

	b2  ...ucbvax!lbl-csam!lanl-a!bb  Bryan Bingham

bstempleton@watmath.UUCP (Brad Templeton) (10/16/83)

Sure you can play fast, but many people (often Americans, it seems) cannot
resist the temptation to start a Monty Haul.  I have heard kids at GenCon
talk about their 32 level characters punting on Gods.  Some people play the
Dieties and Demigods book like a Monster Manual.  Who needs it?  It really
is much to complex.  There is plenty to be done running a medium level
character.  Besides, I think rpgs are games for playing with tricks, traps
and puzzles, not accumulating wealth and hacking and slashing.

Gygax himself says that the highest character he has ever built up is
18th level, and he's been playing since Day 1.
-- 
	Brad Templeton - Waterloo, Ont. (519) 886-7304