steven@qubix.UUCP (Steven Maurer) (10/18/83)
From the files of Steven Maurer. Mesg #2 Copyright (C) Steven Maurer, Permission granted to copy for personal use only. Notes: All stats are given in Arcenguild [Ar-Ken-Guild] (my own system); decoding the system is left up to the referee. Runequest notes are provided in parenthesis (). AD&D notes are provided in curly brackets { }. All spelling mistakes are purely intentional. --------------------------------- Name: AKh~ur [a-Kch-Huor] Lord of Darkness, Elf-reaver, etc., etc., etc. Appearance: AKhur is the goblin king of Lune Mountains. His titles are many, various, mostly false, so they won't be recounted here. He is a typical goblin king, replendishant in grimy stolen finery. As with all goblins, he trusts no one not to steal from him while he is away, so most of his personal fortune is kept in small items on his person. Because of this, he walks with an audible gingling noise, sometimes leaving a trail of lesser coinage (no one dares to pick them up in his presence). He has a typical goblin coutenence, being slope-browed, pointed-eared, and heavy jawed, but is rather large for goblin-kind (as befits a king). He is about 36 dachs old (~= 24 years). History: AKhur ascended to the throne in typical goblin fashon: He was both a member of the goblin nobility, and managed to assasinate his predecessor. Since that time (about 9 dachs ago), AKhur has been a constant force of improvement on the goblins under his dominion, making them more diciplined and less corrupt. While this is good for goblins, it hardly is good for the humans of Zanzibar; they have endured continued goblin harassment, and because of such the price of mercenaries has almost doubled in recent dachs. (Not to worry, though. It is rumored that some of the Goblin Nobility who were on the recieving end of corruption, are planning to make AKhur take a drastic downfall...) Notes: AKhur, like all Goblin kings, is by tradition allowed only one weapon for defense against any noble assasination attempts. He is, as well, surrounded by about 50 of the Goblin High Guard (q.v. eventually). This guard is not there to prevent assasination attempts by royalty, but rather to guard AKhur's life against any non-royal members from killing him. (Grave political consequences result for goblin society when a king is assasinated by a serf or (horror of horrors) a human). In a related story, there is a standing 10,000 Golden Crown reward for the head (or proof of death) of AKhur, set out by the Royal Proctor of Zanzibar. This is ironic, because AKhur is the first goblin king in over a centurium (100 dachs; centurium ~= 70 years) who is at all lenient on any humans captured. If an adventurer hasn't killed royalty, he can be ransomed for the paltry sum of his weight in copper. (SIZ x 100 copper pieces). (RQ Note: A Golden Crown is worth about 2 Wheels, a copper is about a Lunar) {D&D: A Golden Crown is worth about 50 GP, a copper is about electrum piece} Stats: AKh~ur STR 13 Hits: 13 { Armor below is about AC -3 / HTK about 60 } CON 19 Armor: H(9/9) LA(9/9) RA(9/9) CH(9/9) AB(9/9) LL(9/9) RL(9/9) SIZ 10 APct: 100% 100% 100% 100% 100% 100% 100% INT 14 SPRT 16 Greatsword 10th lvl (100%) Intrigue 11th lvl (110%) WIL 11 Hide 8th lvl (80%) Negotiate 3rd lvl (40%) DEX 13 Sneaking 4th lvl (40%) Tactics 6th lvl (60%) AGL 18 Ultra-Vision 7th lvl Linguist (Zanzib.) 3rd lvl (30%) APP 6 Linguist (Cinib.) 6th lvl (60%) CHA 14 (native language is goblin-tounge) ------ Spells Ragefire 1 {somewhat like burning hands, but must hit in hand-to-hand combat} Swordsharp 4 (Like bladesharp, but its effects is to reduce the armor protection the blade hits against) Body Curse 3 (BC 1 is a mosquito bite, BC 2 is poison oak, BC 3 is a nosebleed) Spell Blunt 2 (removes 2 levels off of the next incoming spell) Enchantments/Pacts AKhur, as King of the Goblins, has the standard pact with Zakobra [Zah-ko-brah], the god {demon} of goblin royalty. This gives him 2 supernatural powers: 1) A guardian spirit of Zakobra named Hhelb~ur (magiced into a sword), and the Curse of Zahkobrah thrown on any non-royal assasin. Hhelb~ur: Demon Blade; INT 12, SPRT 36, WIL 8; Spirit Drain 2d6 (Like RQ Ghost) {Like D&D Wight}, Chopper 8 (+8 to hit, +8 damage like a permanent Bladesharp 8 on), Invulnerablilty 10 (+10 to Weapon HP), Willforce 2 (2% chance for Limited Wish) [Hhelbur is a two-edged obsidian greatsword] Curse of Zahkobrah: The personage directly responsible for the death of a Goblin king comes under the effects of this curse, unless he is crowned goblin king within a fortnight. It causes the victim to loose all sense of danger, chalenging them to take on deadly tasks. (The victim of this curse would take on Orcus bare-handed). Note that for purposes of deflection and resistance, this curse can be treated as a Soul Curse 20.