[net.games.frp] Rolemaster, initial impressions thereof.

jj@rabbit.UUCP (10/19/83)

I just got done reading through the whole set of
Rolemaster FRP system books.  I noticed several significant
facts:
	1)  I could read through the whole set of books in
four hours, without extensive back referencing, etc.  In addition,
I didn't wind up with linguistic madness at the end.  The way
that the books are written is clear, easily read, and easy to
understand.  <Compare that with your favorite system's DMG.>
	2)  The system seems to be quite a bit more flexible
as far as character progression, etc, is concerned.  The idea
that a skill costs effort (on a point system) and that
with enough effort a lowly fighter can cast some spells,
is attractive.
	3)  The magic system is much more reasonable, as
it groups spells of similar effects, and presumes that such
spells are extensions of each other, thus knowing one
means that you will (eventually) know all. <Given some
limits on studying, etc.>
	4)  The melee system allows active parrying, 
hand-hand combat, grappling, etc, much more gracefully than
AD&D.  In fact, allof the combat results fit nicely together,
with few (I didn't find any yet) exceptions, or seemingly
arbitrary rules.
	5)  Each character is different.  Unless the players
make an effort to develope two characters exactly the same way, the
characters will be quite different, even if they have the
same level and class.
	6)  The hit point development system is much more 
reasonable, in that no one can become invulnerable due merely
to hit points.  (Armor and abilities can help, but
there's always some chance of a hit.  It's also true
that many characters can start with 3-5 hit dice,
which means that first level characters can stick around
for a while.


We'll be trying it tomorrow night, we may post some
comments afterwards.  

<There must be someone else out there who uses this system?
Hello???  Hello???   Are you there?>

-- 
 O   o   From the pyrolagnic keyboard of
   ~              rabbit!jj
 -v-v-
 \^_^/   (pyrolagnic- from pyro<=>fire and lagnic<=>eating.)

steven@qubix.UUCP (Steven Maurer) (10/20/83)

    rabitt:jj,

    I hate to break it to you, but all the compliments you made
about Rolemaster, are concepts that were introduced in Runequest.
I have noticed that alot of 4th generation RPG systems have been
"lifting" concepts out of Runequest.....  perhaps that is why not
that many people are playing them.

Steven Maurer

jj@rabbit.UUCP (10/21/83)

Well, Steven, since you choose to make it personal,
I like systems that are sanely arranged, reasonably
thought out, and still interesting, reagardless
of where they come from.   Certainly Rolemaster*
has concepts similar to other games.  <Of course,
I can't think of any famous lawsuits involving that
sort of thing, can you? :-( >


Frankly, I don't care where the ideas were introduced.
(Chivalry and Sorcery*, even.  Now THERE's a system.
Or at least an encyclopedia, I'd hate to actually try
to use it, once was enough.)  I care when they
are put together well enough to use without detracting
from play.

I don't really understand your article at all, you seem bent on
ridicule.  You don't seem to want to educate people, explain your
position, or try to convince them, so do us all a favor and
keep the egg on your own face.
This article, as well as yours, should be in net.flame, but
nobody there would understand it.  Let's end the argument.
If you want to recommend a system, then review it, describe it,
and tell us why you like it.  Don't tell us that you like
to put people down. <That's evident from your article.>
			In disgust
-- 
 O   o   From the pyrolagnic keyboard of
   ~              rabbit!jj
 -v-v-
 \^_^/   (pyrolagnic- from pyro<=>fire and lagnic<=>eating.)

hammy@mit-eddie.UUCP (J. Scott Hamilton) (10/24/83)

ter is now thirteenth level (after just recently killing a module
dragon and a fell beast).  Most of the characters in the campaigns
hover around fifth level.  Of the three campaigns, we have only had one
death, a first level bard.  I would say in general that the game is both
appealing and challenging, and that the complexity is well worth the
detail and the breadth that the gaming affords.

	As to some of the more esoteric subjects, I am willing to
discuss some of the finer points of the game, if there are aficionados
who would be interested.  Right now I am rolling up significant NPCs for
a Northern Mirkwood campaign for the time when I leave the group, and I
have been experimenting with the following:

o	Cost effectiveness of one character class over another for
	particular skills.

o	What range of initial stats are best suited for what character
	class. 

o	Offense vs. defense; where to allocate to fight effectively.

o	Avoiding criticals; how to stay alive on the battlefield.

o	Cost effectiveness of spell adders.

	Let me also add that, based on my experience in several gaming
systems, I would suggest that people who play in Iron Crown should
already have a experience in other varied role playing games (especially
Champions).  The game does not require good character development, but
most of the subtlety of the game is lost without it.  One fighter could
start looking like another, if one doesn't already have a clear idea of
what kind of personality he wants to run.  And for you hack and slash
fans, there is plenty of bloody episodes for those who are looking for a
fight.  One word of warning though, "He who lives by the critical, DIES
by the critical".  We have one vain female character who has so far
spent about every copper she has in hiring healers to erase her battle
scars.  

	Please, I welcome anyones inquiries about the game.  Sometimes I
am slow in anwering mail, but I will try to get to it in all due haste.

						J. Scott Hamilton
						!genrad!mit-eddie!hammy
-- 
						J. Scott Hamilton
						!genrad!mit-eddie!hammy

steven@qubix.UUCP (Steven Maurer) (10/24/83)

    Rabitt:jj,

    Excuuuuuuuuuussssseeeee   Me!!

    I didn't know you had such a thin skin.
If you really take "I hate to break it to you.. ", as an insult, 
I wouldn't want say anything so ego damaging as "You're wrong".
Next time I'll try to leave you in blissful ignorance about the
correctness of your flames.

    In regards to your query about lawsuits, yes there have been
a few.  Although a particular rolling system cannot be patented,
(or at least I believe none have tried), there are Copyrights to
particular writeups of spells, monsters, and game systems.  Dave
Arneson (sp?), sued Gary Gygax for over 5 million dollars, but they
settled out of court for a mere 1/2 M; it seems that Dave Arneson
actually WROTE D&D, and good ol' Gary ripped him off.

Steven Maurer