elt@astrovax.UUCP (10/24/83)
There is very little in net.games.frp concerning systems other than (A)D&D; in particular, there is very little about GDW's Traveler system which to judge from its rapidly increasing availability in ordinary hobby, toy, book, etc. stores, is some sort of runner-up in popularity to (A)D&D. I am here distinguishing "ordinary" stores from speciality strategy and fantasy game stores. What is the reason for the net's silence on this topic? Does it reflect a real lack of interest in Traveler by net users? Is it just too much trouble to filter material on other systems out of the (A)D&D deluge? Does the pump just need priming on this subject? To find out I will post this note and a couple of more specific Traveler comments (the latter to net.games.frp only). Let me hear from you on the net or by mail if the same questions have bothered you or if you have answers.
mac@allegra.UUCP (10/25/83)
I have a question about TRAVELLER - What do you do while in hyperspace (jump space) ? Our GM allows us (a crew of 5 on a merchant ship) to attempt cross-training while in jump space; that is, the captain will teach the first officer tactics while the first officer teaches the captain electronics. I'm not sure this is a good idea - eventually all of the five characters will have all the same skills. Does anyone out there do something different? Is ship-board life in jump space to busy to attempt cross-training? On our way to Fulacin, Rhylanor Sector... Captain J.T. Altek a.k.a Jim McParland allegra!mac