[net.games.frp] Hyperspace lulls

jrrt@hogpd.UUCP (10/27/83)

Captain Altek recently asked the net for ideas on what to do during
long Hyperspace jumps.  He mentioned that his crew has been teaching
each other some skills, but he was looking for alternatives.

As Capt. Altek's First Officer, I'd like to make a few quick
comments.  First, it was crucial that we did teach each other at
least a few of the critical skills required to run an Empress
Morava-class merchant.  I am the Engineering Officer, and was the
only one with Mechanical skill.  If I was incapacitated, and the
ship's life support system started acting up (which it did), we
would have been in trouble.  Skills should have backups.  And I
respectfully disagree with rene, who suggested that only people with
Instructor skill should be able to teach skills.  It would certainly
help the process, but just because I don't have an education degree
doesn't mean that I can't teach Freshman Calculus, or Electronics I.
   Our GM lets us teach each other, and the length of time for the
learning depends on a lot of factors: Intelligence and Education of
teacher and student, skill level of teacher and student, quality of
study time (are there lots of long distractions, etc).  
   We do other things while in Hyperspace besides go to school.  We
write *lots* of computer code (God, those programs are a bitch to
debug), we research planetary cultures (the GM is running
*Twilight's Peak* -- seen any octagonal buildings lately?), 
and we do a few things that the Captain doesn't know about (For
instance, I've made a few unauthorized "repairs" to the ship).
   Nonetheless, Captain Altek was right: any new ideas for how to
spend time in Hyperspace would be appreciated.  Thanks.

Rob Mitchell  hogpd!jrrt
aka
Jan Knudsen, Major, IMC (Ret.)
1st Officer on the Michael Finn