[net.games.frp] An FRP game on the net.

robison@eosp1.UUCP (11/03/83)

An FRP game on the net ought to be for the benefit of a net group,
not just for the participants.  (Should it be a subgroup of frp?)
Therefore it should be a fairly open game among the players, with
kibitzing by the rest of the group the accepted norm.
Decisions by the GM should be finalfinalfinal, or else the game will
degenerate very quickly.  Count me
in if I'm familiar with the selected role-playing system, or able
to pick it up anyway.
				- Keremath,  care of:
				  Robison
			          decvax!ittvax!eosp1
				  or:   allegra!eosp1

wbpesch@ihuxp.UUCP (Walt Pesch) (11/04/83)

Would something like this be possible:

o  Have some kind person volunteer to invest mucho time to GMing.
   Better would be to get a group of prople that could meet to GM
   so as to share the load, especially if this game would be run as
   accessable to the whole net's population.

o  Have the game based on a city and its environment, so as to avoid
   the hassles somewhat of getting everyone to cooperate as a party.

o  Have turns sent to the GM by the player via MAIL lets say every 
   Monday.  That is only at most one turn a week, but time will be
   needed for the GM(s) to digest the turn and return the results.

o  Those players who want to disclose part or all of their movements,
   could post articles to the net.  Perhaps written in the sense of
   the newpaper of the local environ.  (by the way, I am beginning
   to see something like "Sanctuary", where many differant characters
   all exist seperate though interrelated in the same environment.)

The only problems I can see with this is first the keeping of the
time line straight between characters.  (perhaps by stating that 
each week of real time is two weeks of game time...absolutely.
However, this will cause the turns to have to be strategic, and
only rarely tactical.)  And secondly, and what I see to be the biggest
problem is that we will have to find volunteers to referee, at
probably a large investment of time.

What does everyone think?

-- 
                                          Walt Pesch
                                    AT&T Western Electric

nazgul@apollo.UUCP (Kee Hinckley) (11/04/83)

***
    I've been getting a fair number of positive responses and will submit
    the rules as soon as I can get them typed in.

    Three comments:

        o   I agree that travelogues should have a subgroup (re. another
            message).

        o   I think that games may want another subgroup as well, but we
            can see how it goes first, and what the traffic is like.

        o   It will definitely be a public game.  I will post all events
            except those which only an individual character experiences,
            those will be mailed.  Character moves should probably be 
            mailed to me rather than posted, since I will have to judge
            whether they are legal, but I will subsequently post them
            in some type of compiled format.  And of course players can
            talk over the net and through mail.  As I say, I will get the
            rules together as soon as I can, including details such as
            these.


                                        -nazgul

notes@fortune.UUCP (11/05/83)

#R:eosp1:-25900:fortune:4100005:000:1406
fortune!berry    Nov  4 16:46:00 1983

RE: Netwide FRP games

I, too, would be interested in playing in a netwide FRP game similar to
"Sanctuary" in philosophy.  Ie. Everybody is acting separately but can
effect all the other participants if the right actions are take.  I would
even be interested in at least helping to arbitrate such a game ("arbitrate"
frees us from the restrictions of which game we choose.)

Such a game is, by the way, possible.  I once had a roommate who regularly
carried on two games by mail, one of which he was a player and one of which
he was the DM.  It continued for several years that I know of and consisted
primarily of sending letters back and forth, about 1 per week, describing
what had happended to the other individual's character, asking questions of
the sort "What would you do if a cleric accosted you for money?  what about
a mage? what about a beggar?  a demon?  a vampire?  a cute chick?"  And then
a response to the other individual's questions about the personality of
their character, and a basic description of the actions desired during the
next week.  This scheme seemed to work quite well, since if the GM asks
enough questions he can learn what the character is generally like and at
the same time, keep the player in the dark about what is really going to
happen.


Nioc alias Balinor alias "who is that b---- anyway?"


	David W. Berry
	amd70!fortune!berry
	cbosgd!...
	harpo!...
	hpda!...