robison@eosp1.UUCP (11/03/83)
An FRP game on the net ought to be for the benefit of a net group, not just for the participants. (Should it be a subgroup of frp?) Therefore it should be a fairly open game among the players, with kibitzing by the rest of the group the accepted norm. Decisions by the GM should be finalfinalfinal, or else the game will degenerate very quickly. Count me in if I'm familiar with the selected role-playing system, or able to pick it up anyway. - Keremath, care of: Robison decvax!ittvax!eosp1 or: allegra!eosp1
wbpesch@ihuxp.UUCP (Walt Pesch) (11/04/83)
Would something like this be possible: o Have some kind person volunteer to invest mucho time to GMing. Better would be to get a group of prople that could meet to GM so as to share the load, especially if this game would be run as accessable to the whole net's population. o Have the game based on a city and its environment, so as to avoid the hassles somewhat of getting everyone to cooperate as a party. o Have turns sent to the GM by the player via MAIL lets say every Monday. That is only at most one turn a week, but time will be needed for the GM(s) to digest the turn and return the results. o Those players who want to disclose part or all of their movements, could post articles to the net. Perhaps written in the sense of the newpaper of the local environ. (by the way, I am beginning to see something like "Sanctuary", where many differant characters all exist seperate though interrelated in the same environment.) The only problems I can see with this is first the keeping of the time line straight between characters. (perhaps by stating that each week of real time is two weeks of game time...absolutely. However, this will cause the turns to have to be strategic, and only rarely tactical.) And secondly, and what I see to be the biggest problem is that we will have to find volunteers to referee, at probably a large investment of time. What does everyone think? -- Walt Pesch AT&T Western Electric
nazgul@apollo.UUCP (Kee Hinckley) (11/04/83)
*** I've been getting a fair number of positive responses and will submit the rules as soon as I can get them typed in. Three comments: o I agree that travelogues should have a subgroup (re. another message). o I think that games may want another subgroup as well, but we can see how it goes first, and what the traffic is like. o It will definitely be a public game. I will post all events except those which only an individual character experiences, those will be mailed. Character moves should probably be mailed to me rather than posted, since I will have to judge whether they are legal, but I will subsequently post them in some type of compiled format. And of course players can talk over the net and through mail. As I say, I will get the rules together as soon as I can, including details such as these. -nazgul
notes@fortune.UUCP (11/05/83)
#R:eosp1:-25900:fortune:4100005:000:1406 fortune!berry Nov 4 16:46:00 1983 RE: Netwide FRP games I, too, would be interested in playing in a netwide FRP game similar to "Sanctuary" in philosophy. Ie. Everybody is acting separately but can effect all the other participants if the right actions are take. I would even be interested in at least helping to arbitrate such a game ("arbitrate" frees us from the restrictions of which game we choose.) Such a game is, by the way, possible. I once had a roommate who regularly carried on two games by mail, one of which he was a player and one of which he was the DM. It continued for several years that I know of and consisted primarily of sending letters back and forth, about 1 per week, describing what had happended to the other individual's character, asking questions of the sort "What would you do if a cleric accosted you for money? what about a mage? what about a beggar? a demon? a vampire? a cute chick?" And then a response to the other individual's questions about the personality of their character, and a basic description of the actions desired during the next week. This scheme seemed to work quite well, since if the GM asks enough questions he can learn what the character is generally like and at the same time, keep the player in the dark about what is really going to happen. Nioc alias Balinor alias "who is that b---- anyway?" David W. Berry amd70!fortune!berry cbosgd!... harpo!... hpda!...