wbpesch@ihuxp.UUCP (Walt Pesch) (11/23/83)
One of my favorite ways of using an illusionist in an offensive nature was to use the spectral force to create, at a beginning of an adventure, a PALADIN (by the capital letters I mean a paladin with plate armor and a sword that glowed with many runes on the blade.) This use of the Spectral Illusion was specially practiced by me to allow me to run it in combat. Therefor, we had as the second in line an illusion of a Paladin that, to most of the creatures that we fought, was considered to be real. And, through my practice with this specific illusion, I became very adept at running this Paladin in combat. And though I had him bleed, he never did fall, and he did do a heck of a lot of damage. It was especially good to send as the first in line against the horde of little creatures, such as rats and stirges, whose intelligence and power would not allow them to see through this illusion. The thing I should mention however about this illusion is because of it's nature of being a very powerful illusion in being a spectral illusion, the ease of believing the illusion created (for it was a good party, and a Paaldin fit right in), and the practice I have had with specifically this illusion gave a negative modifier to the saving throw given to creatures viewing this illusion. (Who looks at a fighter and then attempts to disbelieve?) Also, through practice, I was able to hold this illusion in marching order walking normally while myself moving at 3/4 normal speed instead of 1/2 normal speed. How nice it was to have a fighter that hit upon my willing him to (by the way the sword that he carried was two-handed, and upon occasion was the Holy Avenger that a Count that we had been employed by had) and healed upon my willing him to, would hold the doorway while we escaped, etc. What a handy extra member of the party. -- Walt Pesch AT&T Western Electric