[net.games.frp] looking for superhero FRP advice/yar

rigney@uokvax.UUCP (11/21/83)

#R:lanl-a:-378800:uokvax:2400016:000:1669
uokvax!rigney    Nov 18 18:13:00 1983

I own and have played Superhero 2044, Supergame, Villians  &
Vigilantes  (BOTH  editions, the second is much better), and
none of these even begin to compare  with  Champions.   I've
heard  of  or played nearly every other SHRPG on the market,
and these are even less of a match.  The only SHRPG anywhere
near  Champions  is  Chaosium's Superworld, which I've heard
good things about but have yet to read.

Personally, I can recommend Champions without  reservations.
It  simulates  the  comic  book  atmosphere  very  well, and
roleplaying characters in  it  is  very  easy  and  natural.
Making  up  characters,  which  is  a  chore in some complex
systems, is a real  pleasure  in  Champions.   There  is  no
randomness  (dice-rolling)  in character creation, yet there
are so many powers,  skills,  and  attributes  that  no  two
characters need be the same.

At the same time character creation is  simple  in  concept.
No endless lists of tables and charts, as in C&S or Ysgarth.
In fact, I frequently design characters without even  having
the rule book with me, and can even run the game without the
rulebook, since the combat and other systems are  very  easy
to remember and use.

As well, the character sheets have a place for a  sketch  of
the  character,  which  adds  immensely to the fun.  And for
those unable to draw (I'm one), they have character outlines
(8  different) which allow even the most inept artists (such
as myself) to produce pleasing costumes.

If you have any other questions I'd be glad to answer  them,
and  if anyone out there would like to talk about Superworld
I'd be interested in hearing about it.

	Carl
	..!ctvax!uokvax!rigney

rigney@uokvax.UUCP (11/25/83)

#R:lanl-a:-378800:uokvax:2400018:000:1625
uokvax!rigney    Nov 23 05:44:00 1983

Champions tends to have a very low combat-time to real-time ratio;
on the other hand, as in the comics, many battles are over very
quickly.  In concrete terms, our average battles are 30 seconds in
game time, with the shortest unit of action being the second, and
with 3-4 players running 2 characters, and me running 4-12 villians,
can take 4 hours to complete, with never a dull moment.  We are
quite experienced, but the game moved along just as fast with minimal
experience, as the combat system is *very* easy to learn and use.
Time required to create characters is largely a function of how 
complicated and clearcut the character is - I've spent hours on a
single charcter; I've also produced a character in under 5 minutes
when inspiration struck.

Certain types of characters can slow the game if they require a
great deal of book-keeping to reflect their fluctuating state; of
course, you can just avoid these (admittedly pathological) cases.
With one character per player play would go much faster, since there
would be less shuffling of personality and mind-set; but we like
having two characters each so if one gets knocked out of the fight
the player needn't sit out.  And we like Battle Royals, so we tend
to draw out fights anyway to savor the utter annihilation of our
worthless adversaries - uh, sorry about that, I got carried away.

After seeing Champions played for 5 minutes I ran right out and
bought a copy, I still feel that way about it.  But Superworld
sounds just as good.  If you do buy Champions, and would like to
trade characters, let me know - I'm always interested in other
people's heroes.