[net.games.frp] illusionists powers and game ballance

ruffwork@ihuxn.UUCP (Ruffwork) (11/27/83)

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The way my group has always played (and GM'ed) it is
that the spell can't be significantly more powerfull
than any other spell at the same level.  A first level
illusion spell is NOT going to really be as effective
as a 7th level Magic user spell.  Oh yea, they can go
ahead and blast away, but the higher level the effect
they want, the more prone to disbelief it will be...

Think about it, if this were not so, then why is there
a limited wish and a wish spell (etc) ???  The idea with
these 'universal' spells is that they allow a player
to 'create' his/her own effect/spell at approximately
the same level as the spell (not n orders of magnitude higher!).

All in all, this has worked very well with our group...

	...ihnp4!ihuxn!ruffwork
	...ihnp4!iham1!ruffwork

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