brian@alberta.UUCP (Brian Wilkerson) (01/27/84)
<yet another blank line> I am CM'ing a relatively new campaign, and would like to include some form of psionics. What do you think of psionics as described in the Player's Handbook? What alternate systems do you use? Brian Wilkerson ...!tektronix!uw-beaver!ubc-vision!alberta!brian
kechkayl@ecn-ee.UUCP (01/28/84)
#R:alberta:-6200:ecn-ee:14500008:000:747 ecn-ee!kechkayl Jan 28 02:15:00 1984 If you value your campaign, do not make psionics easy to come by. Psionics are very powerful, so the chances to get them are low. Above all, do NOT let wishes affect psionics. I have run in a campaign where the DM had the following rules: 1: A wish will enable you to acquire psionics. 2: A wish will let you acquire the minor of your choice. 3: A wish will let you get a random major. 4: A wish will increase your strength to 100. 5: A limited wish will allow you to get a random minor. He started with only the first rule, and little by little the others were forced out of him. Allowing the first, he could not reasonably disallow the others. He admits that he made a bad mistake, and I agree. Thomas Ruschak ecn-ee!kechkayl