chris@houxe.UUCP (C.SOTINSKY) (03/13/84)
****************************************************************** Subject: Blunders in Action - The Adventures Begin [Issue 2] Intro: In the first issue our characters were introduced. As you sit and sip your vintage wine in the local tavern of Blund, we'll tell you how the Blunders began. Odyssa, Alexis, Zena and Brunhilde sat sipping their drinks in Good Time Charlie's, commiserating over the boredom of their lives. A stranger near the bar caught their attention as his voice rose in agitation: "Sure there's treasure, and plenty of excitement - if you wanna take your life in your hands! But who needs gold if you're not even breathing? Why, I'd sell these maps in a minute, but who's gonna buy em?" Brunhilde's face lit up as she stepped to the bar. Within the hour, four no longer bored Blunders were racing around town to collect supplies for their travels,the newly acquired maps stowed safely in Odyssa's back pack. As they prepared, they noticed a curious young elf following them. Soon this elf introduced himself as Gary, and began asking questions about their plans. New in town and basically aimless, Gary asked to join them. After a short discussion, they decided that he looked like a decent sort, even if he was an elf and a wizard, and would make a good addition to their party. With some reservations, or so it seemed to Gary, they asked him to join in the adventure. During their shopping spree, the foursome met a merchant who had recently stumbled into town after being robbed by bandits on the road. Troubled by this tale of misfortune, the party decided to forestall going to the dungeon of their maps long enough to rid the local by-ways of such marauders. As they approached the "scene of the crime", they found a short trail leading off the highway into a nearby glade. The only apparent object in the clearing was an old weather-beaten chest. As the four moved closer, wondering what the chest's significance might be, everyone suddenly lost consciousness (even Gary, the elf!). When they came to, they found themselves locked in musty cells; each spell caster was securely bound and gagged, each individual in a separate cell. Spirits were low. Gary quickly deduced the situation, thinking to himself, "We were set up! That merchant wasn't robbed; he was the bait! I'll bet he's working with some Magic User who slept us all (and got really lucky with me!)." The others were thinking similar thoughts when an ogre guard came in. He had arrived to feed them, or so it seemed, as he was carrying bowls and a pot of some concoction that resembled stew. He removed everyone's bonds so they could dine, and the party began at once to interrogate him. With his apparent IQ of 30, he provided little intelligent communication, and kept chuckling about how the master hadn't pulled in so many female slaves in ages. He departed still chuckling to himself, neglecting to replace the bonds and gags, leaving the party to ponder their fate. [Next Issue: Now What Do We Do?] ************************************************************************ Edited by: Lynda Feng [houxz!llf] & Chris Sotinsky [houxe!chris] *************************************************************************