llf@houxz.UUCP (L.FENG) (04/09/84)
*********************************************************************** Subject: Cauldrons, Cats & Conflict - Issue 7 Intro: The newly enlarged band of Blunders, has just opened the door to an unknown dungeon room, and no one was surprised. As the door swung open, Brunhilde went berserk. The four ogre fighters before her may not have been surprised by the assault, but they were no match for the party. The conflict lasted only a few moments, long enough for Brunhilde to eliminate one and start on a second. Much to Allie's surprise, she suddenly found herself confronting a huge black snake. Just at that time, Gary managed to get a sleep spell off. Unfortunately, it put Brunhilde to sleep too. Allie stood off to one side gleefully making pin cushions out of the sleeping hulks. This was not our sole concern, for unknown to our heros a dark young woman stood casting a spell. As Odyssa, and Gary moved forward to finish off the ogres, they stumbled and fell to the ground, asleep. Alarmed, Alexis and Allie started thinking of ways to get their friends out of the apparent area of effect. Alexis managed to drag Odyssa out, and Allie broke her rope trying to drag Brunhilde out. They were both puzzled, as they had the impression that sleep spells were instantaneous. How could Gary have walked into his own sleep spell? Surely, he wasn't as careless as that! A woman's voice called out from behind the wall of the room. "Surrender and your friends will live. Resist and they die!" Allie and Alexis suddenly understood why their friends collapsed, a spell user! Allie put an arrow in the snake as she challenged with an angry "oh, yeah?" This induced a cry of anger as the woman stepped out from a hidden door. She started casting a spell, but was thwarted by a near miss of Allie's arrow. By this time, Brunhilde had come awake. Seeing her fallen companions and the witch (for that was what she was), she went berserk again. She chased the witch back into the room, brushed aside all spells cast upon her, and smashed off the witch's head. Alexis worked on waking Odyssa while Allie followed Brunhilde at a respectful distance. She was delighted to see the witch dead, but was wary of Brunhilde until she was sure the fighter calmed down. The witch's room was searched, and everyone listened in amazement to Allie as she bashed the witches cauldron to smithereens, simultaneously delivering a sermon on the evils of poison. This commodity dispensed with, and the sleepers now awake, the balance of the witches goods were distributed and stowed in pouches and pockets for future attention. There wasn't enough gold or monetary treasure in the room to warrant an extended stay, and all were anxious to continue examining unknown territory. As our party exited the Witch's room, we met two more adventurers in the hallway. Neither the half-elfin Ranger, Boromir, nor the white Witch, Circe, with her tiny cat, were aggressive. In fact, they were quite anxious to join forces with our party. Since the corridor of a dungeon is a poor place to conduct extensive negotiations, a limited pact was quickly reached, and we advanced down the hallway as a party of seven (plus a cat). The next door opened into a grassy room to revel two morse-like creatures. They indicated that we were unwelcome, and all overtures of friendliness were refused. Though Boromir was more that eager to do battle, the consensus was to leave them in peace. The party moved on. The next portal was opened by force, revealing a small bear-like animal perched in a tree. Only Boromir wanted to attack the passive animal, and despite ours attempts to dissuade him forged ahead. After a significant amount of effort on Boromir's part, the animal obliged the determined Ranger and attacked him. We who had thought better of disturbing the creature in the first place stood watching in semi-amazement until Boromir finally realized that he could not defeat it alone, and that we were not kidding when we said we weren't interested in attacking the creature. We slammed the door as soon as Boromir managed a retreat. Alexis and Odyssa went to the rangers side, using their cleric skills to heal his wounds. Odyssa tried to reason with him, and suggest that he work with the party in the future, but was quickly silenced. Boromir looked up at Odyssa with obvious knowledge and passed a short couched remark about how Odyssa should know a lot about working together from her previous occupations. This brought Odyssa abruptly to her feet, the blood rushing to her face. She had just enough self control left to refrain from belting him with her mace as she snapped about and walked away in disgust. This was not to be an easy alliance. [Next Issue: Lizardmen, Treasure Chest and Dissent] ********************************************************************* Edited by: Lynda Feng [houxz!llf] & Chris Sotinsky [houxe!chris]