johnsons@stolaf.UUCP (Scott W. Johnson) (05/08/84)
I have too often heard D&D as a game where only experience points and various spells are mentioned. I am writing to find out if there is anyone out there who believes that the fun in D&D lies in creating characters and situations where those characters abilties, and personalities are tested. It is my philosophy (as well as the people I play with) that developing interesting characters; background history, personality, is the most rewarding. For instance, there is this character (not mine) called Miri, who has the continually irritating habit of calling on her god (Hades) at very inopportune moments. Miri is a Grey Elf--a fighter/magic-user. And then there's Azdall, also a Grey Elf fighter/magic-user who thinks quite strongly that he is the incarnation of the Great God Nergs (who exactly this god is few know). Have any of you ever read "Cerebus"? Then you know Azdall, for he is nearly an exact copy of Elrod. "I say son!, put down, I say, lower that wand there! Someone might get hurt!" And of course there's Ise and Fal, both rangers who worship Sif. They are both vying for godhood themselves. Being such loyal fans of Sif, they can't stand to see anyone else worship another "lesser" god. Well, excuse my long winded talk here, but I am just wondering if there are other people out there who like to play D&D just to meet various interesting personalities, and put the same in testy situations. Are there any interesting characters of others? Thanks for the time "We're all gonna die!!" Scott
brad@ut-sally.UUCP (05/13/84)
I, too, find that the best part of FRP's is the personality role playing. Some of my favorite characters have included: ratafarian theives. Kung Fool - an oriental who couldn't engage in melee until after a five minute flashback to his childhood. If he survived, he proceeded to tear apart his foes in a series of slow motion moves. Bo Cleric, a cleric with absolutely no competence, she gotthrough seminary on sexual favors. She has her hair corn-rowed with an exploding gem at the end of each braid, and when she gets into melee, she cuts off a braid and throws it. Dwarf Vader was your typical (?!) dark dwarf with a nasty aversion to short-people jokes. My favorite characehter of my own creation was a cleric who worshipped the totem of the turtle. As a result, he was always one melee round behind (we play TFT). This lead to some interesting exchanges like the following: Turn 1: Orcs are beating the tar out of our party, "Surrender" they demand. The cleric fights on, knocking his foe to the ground. Turn 2: The rest of the party, emboldened by the cleric fights on, starting to gain the advantage. The cleric throws down his morning star and raises his hand. His opponent stands up. Turn 3: The cleric picks up his weapon and goes back after it, much to the amzement of the rest of his party who have subdued and captured the foes by now. He was a lot of fun, and actually managed to pull off his quest. I'd like to hear other peoples flaky characters too. -- Brad Blumenthal {No reasonable request refused} {ihnp4,ctvax,seismo}!brad@ut-sally