luong@tonto.DEC (Van Luong Nguyen UHO DTN 264-6560) (05/08/84)
Hi, I am a freshly enrolled subscriber to net.games. Although I am an avid and enthusiastic game player in general, I must confess to ignorance to the topic of this net.games.frp newsgroup, and would appreciate any kind effort to educate me on these questions: 1. How is FRP played? 2. How can I start to play it? I am on the Digital ENET network, at TONTO::LUONG . Thanks. Van Luong.
dxp@pyuxhh.UUCP (D Peak) (05/08/84)
--> -->Hi, --> I am a freshly enrolled subscriber to net.games. Although I am an avid -->and enthusiastic game player in general, I must confess to ignorance to the -->topic of this net.games.frp newsgroup, and would appreciate any kind effort -->to educate me on these questions: --> --> 1. How is FRP played? --> 2. How can I start to play it? --> --> I am on the Digital ENET network, at TONTO::LUONG . --> --> Thanks. --> -->Van Luong. --> --> HOW TO FRP - (INTERNATIONAL RULES - REVISED 1978) 1. Buy 4 six sided dice. 2. Obtain a calculator with trig functions. 3. Buy a street map of Manhattan (or any other large metropolitan area). 4. Invite 0-3 friends to participate or watch(notice 0 means that you CAN play solo if you wish). 5. Obtain a flashlight. 6. Find a room or object with smooth ,curved walls (eg bath tub). 7. Turn on the flashlight. 8. Turn off the lights in the room. 9. Get into the tub and turn on the water. 10. Roll dice. You are now playing FRP(Function Retarded Person) Oh the other FRP, Sorry about that . FRP stands for fantasy role playing a catch-all phrase for any game where you play a character within that game . The best known frp game is Dungeons & Dragons (TM) but others are available. Dave Peak(pyuxhh!dxp) "The best cure for insomnia is to get plenty of sleep !" - W.C. Fields
jrb@wdl1.UUCP (jrb ) (05/11/84)
#R:decwrl:-774700:wdl1:4000001:000:1173 wdl1!jrb May 9 16:44:00 1984 FRP stands for Fantasy Role Playing. The players take the part of heros and such and play them to the hilt. One person, usually called the Game Master (or Dungeon Master) creates an environment for these characters who then venture forth in search of adventure. Some examples of FRPs are: Dungeons & Dragons (D&D) Runequest Traveller Chivalry & Sorcery Advanced D&D Champions The Fantasy Trip There are many others, and the GM is perfectly free to create his/her/its own system of rules, as long as they are playable. Playability is usually quickly determined. It helps if the rules are internally self-consistent. I am currently a player in two on-going games, one Champions (super-heros) and one home-brewed. The Champions game takes place on a world which seems to have been jointly colonised by Australia and Texas. We are the first super-heros encountered (super-villains seem to be rising to the challenge, however). The other game doesn't have a name currently, and as even I am not certain about what is going on, I won't even try to describe it. John R Blaker UUCP: ...!fortune!wdl1!jrb ARPA: jrb@FORD-WDL1 blaker@FORD-WDL2
mwm@ea.UUCP (05/16/84)
#R:decwrl:-774700:ea:3600003:000:327 ea!mwm May 15 18:18:00 1984 The previous description of FRP reminded me of the caltech "short form" of D&D. 1) collect the other players (the more, the merrier) 2) collect 1 die (# of sides doesn't matter) 3) each person roles the die once. A role of one means you lived; any other role means you died. 4) go back to 1 for next adventure. <mike