[net.games.frp] about spell point systems

mr-frog@sdcsvax.UUCP (Dave Pare) (05/25/84)

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Spell point systems are really neat -- except that they put even more
emphasis on high character stats.  I've observed that this has really
bad effects on people -- not wanting to accept low-stat characters and
all that.  In principle, spell point systems are good.  In practice
I've not seen it work as well as the current system.

And another thing.  Mages now can be even more powerful using the
spell point system.  I think they're already really tough; why
give them more punch?  Psionics are quite rough enough for me
without having mages act like psychics too!


Dave Pare

[ucbvax | dcdwest]!sdcsvax!mr-frog

mwm@ea.UUCP (05/29/84)

#R:sdcsvax:-83500:ea:3600004:000:645
ea!mwm    May 28 22:03:00 1984

/***** ea:net.games.frp / sdcsvax!mr-frog / 10:24 am  May 26, 1984 */
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Spell point systems are really neat -- except that they put even more
emphasis on high character stats.

Dave Pare

[ucbvax | dcdwest]!sdcsvax!mr-frog
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Not always. The system I developed (and play) gives each character a "seed"
amount of spell points. You then "bought" knowledge of spells by spending
time, $'s and ep learning them. Every ep point you spent learning spells
turned into one spell point per day. Thus, having good stats wasn't as
important picking up ep/$'s. This encouraged people to be bloodthirsty, but
that's always a problem.

	<mike

ralph@inuxc.UUCP (Ralph Keyser) (05/31/84)

An option to a spell point system based on character stats is one
based on the character's level. That way high level mages are powerful
no matter what they rolled for stats. We used a system where you
had a limited number of spells you could carry in your head of each
level, and you had a number of "energy points" available to throw
them with. First level spells were 1 point, second 2 points, etc.
So you could chose to throw a horde of low level spells, or a few
high level ones, or whatever. (This bears some vague resemblence to
the way magic is handled in Runequest)

If you're a magic user, this system gives you a lot of flexiblity.
The problem with all this? Those awesome rolling artillery platforms
(the magic users) became even more powerful. Sigh. What's a poor honest
fighter to do??

				Ralph Keyser