[net.games.frp] Possible fronts for a Thieves Guild

jrrt@hogpd.UUCP (R.MITCHELL) (06/20/84)

Depending on how well your dwarf gets along with those NPC hotshots --
how about having them appoint you head of the militia for some major
town?  If all they know about you is your fighting ability, you may
not have a problem.

Another possibility is an inn.  Taverns and such are great places to
pick up the information so dear to a thief's career, plus you have a
"captive" audience for your talents (particularly transient
adventurers).  With some discretion, any thefts that occur at the
inn will not point at the innkeeper.  

Could a detective agency be a plausible front?  Particularly if you
had a relatively powerful mage on a retainer, this approach would
give you a chance to bring to "justice" those thieves who do not
join your guild.  Of course, a detective agency may not be
compatible with the flavor of your campaign.

Erusen the Iconoclast
aka Rob Mitchell
{allegra,ihnp4}!hogpd!jrrt

mr-frog@sdcsvax.UUCP (Dave Pare) (06/22/84)

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I've always like the DM who had the local thieves guild front be
an Olive Oil Import business.  Not exactly original, but...


Dave Pare

[ucbvax | dcdwest]!sdcsvax!mr-frog