kaufman@uiucdcs.UUCP (06/25/84)
#N:uiucdcs:9300032:000:3150 uiucdcs!kaufman Jun 25 12:00:00 1984 [You lose 1-4 lines of text; draw again] I too have come up with something similar to the Minor Deck of Many Things. It was during the making of a "silly dungeon" so that some of the results may seem a bit bizarre for some peoples' taste. I have both a Deck of Mini Things (so that low level characters can enjoy drawing cards without being annihilated) and a Deck of Maxi Things for those of ridiculously high levels who would be bored by anything less. Here are their descriptions: CARD MINI MAXI Sun Gain 500 experience points Gain 500000 experience points and a and a potion. relic. Moon You are granted 1-4 auguries. You are granted 1-4 divine interven- tions. Star Gain 2 points in your least Gain 6 points in your major ability important ability. (max 25). Comet Defeat the next monster you Defeat a demigod to gain a level. meet for double experience. Throne Gain a point of charisma and Gain a 25 charisma and a small a small room. country. Key Gain a weapon and a city map. Gain one of each magic and a map of a plane. Knight Gain the services of a kobold. Gain the services of a hero (not a 4th level fighter, either!) Gem Gain 20 sp or 50 cp (!) Gain 200 jewelry or 500 gems. Void Your nose is trapped far away. Body and soul trapped separately; only nose remains. Flames Enmity between you and an orc. Enmity between you and a god. Skull Fight a skeleton to the death. Defeat 1 of each undead or be forever dead. Talons Your clothes are torn from All of your party's magic items are you. torn from them. Ruin Lose your gold. Lose your money and property; go into debt by the same amount. Eurayle -1 on saves vs. paralyzation. -8 on saves vs. spells. Rogue A city guard turns against you. Your god turns against you. Balance Change alignment or be tickled. Change alignment or forever become a judge. Jester Gain 100 xp or two more draws. Gain 100000 xp or two more draws. Fool Lose 100 xp; draw again. Lose 100000 xp; draw again. Vizier Guess the answer to your next Be magically rescued from your next dilemma (DM will tell you if it dilemma. will work). Idiot Someone in your party loses a Your intelligence is 3 but you may point of intelligence; you may learn to draw. draw again. Fates +1 on a saving throw - once. Create any situation you wish - once. Donjon You are teleported to the You are impotent. middle of a nearby dungeon. Beware of green dragons and black decks. Ken Kaufman (uiucdcs!kaufman) "You draw the flames - enmity between you and the net"