[net.games.frp] Illusionary Problems

pkh@rabbit.UUCP (Paul Pavlidis) (07/01/84)

Ever notice how annoying illusions are to use in AD&D?  My particular problem
is that the system for disbelieving them is grossly inadequate.  What I need
is a simple method to find if an illusion works, and one that makes sense.
Specific problems:  is a simple saving throw going to avoid the illusion
completely?  Is this different from saying "i am disbelieving"?  Must you do both, or is an automatic save allowed?  Then what?
If it is an illusion of a spell, say fireball, does the victim save for
half damage, if they failed to disbelieve?   Notice how phantasmal force is
almost unusable?  What orc is going to believe a fireball that is not hot?
Can you cast illusions of other spells that are not visual, like sleep?
How do you decide that a monster will attempt to disbelieve, if that is
what must be done to recieve a saving throw?  Why are all illusions, despite
level, just as easy to avoid by saving throw?
	I have some solutions some of these problems, but they are not very
good, and I would like to see what others think.  Other than this gripe, I
feel that the game is fine  and I don't have many other problems.  It's
just that Illusions, around which a whole character class is based, are
not well explained.  Any thoughts would be appreciated.

rabbit!/usr1/pkh				Paul Pavlidis,
					also known as Sadok the Avenger
					Himeran, the pan bearer, the fool,
						the wanderer, and once
						Terarn the Dragon Slayee

lmaher@uokvax.UUCP (07/03/84)

#R:rabbit:-293300:uokvax:2400051:000:414
uokvax!lmaher    Jul  2 22:00:00 1984

<"Oh No!  The Illusion Question.  Run away!">

My personal preference is to make it impossible for Illusions to do
damage.  This means the caster must be much more subtle than just casting
an illusionary fireball (or as we did in the good ol' days, a zig-zag
lightning bolt - after all, what does an orc know about what magic can
and can't do?).

	"Flame away, I'll disbelieve..."

		Carl
		..!ctvax!uokvax!lmaher