consult@unm-cvax.UUCP (07/04/84)
[ incense of bug control ]
For all of you Druid lovers out there (yes, both of you!) I present
the following Druid spells. The first one is based on an idea given
by someone out there in net-land (whose name I have since forgotten).
The next two are creations of my own, based on a couple of nice
magic-user spells.
Feel free to alter the levels/material components/names/etc. to fit
into your campaign.
If anyone else has any good new Druid spells, I would be happy to see
them.
--Jeff Moehn
~{pur-ee!purdue,ucbvax!lbl-csam,philabs!cmcl2}!lanl-a!unm-cvax!jeff
~{convex,ucbvax,gatech,csu-cs,anl-mcs}!unmvax!unm-cvax!jeff
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Ground (Alteration) Reversible
Level: 4 Components: V,S,M
Range: 6" + 1"/level Casting Time: 5 segments
Duration: 4 rounds/level Saving Throw: None
Area of Effect: 3" radius, + 1"/level
Explanation/Description: This spell causes the area of
effect to become super-conductive, thus attracting any
lightning/electrical attacks in the surrounding area. Any
lightning/electrical attacks will always hit the area of
effect, and anyone standing therein will take maximum
damage, no saving throw allowed! The area of attraction
will be a hemisphere with a radius of 10 times the radius of
the area of effect.
If the weather in the area is such that lightning is a
possibility, there is a 50% chance/turn of a 3-12d8
lightning bolt striking.
The reverse of the spell, insulate, allows any
individuals in the insulated area to save vs. the
lightning/electrical attacks at +4 for no damage, and if the
save is failed, damage is only 1 point per die.
The material component for this spell (in addition to the
druid's mistletoe) is a small magnet and a piece of fleece
for ground and a handful of sand for insulate.
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Snowball (Alteration-Evocation)
Level: 1 Components: V,S,M
Range: 6" + 1"/level Casting Time: 3 segments
Duration: Special/level Saving Throw: None
Area of Effect: One creature
Explanation/Description: The use of the spell snowball
causes 1 or more magical balls of ice to shoot forth from
the druid's fingertips and strike their target. Each
snowball causes 2-5 hit points of damage. Fire-based
creatures (efreeti, fire elementals, fire giants, red
dragons, etc.) take 1 extra point of damage per snowball,
while cold-based creatures take only 1 point of damage per
snowball.
For every 2 levels of experience, the druid gains an
additional snowball, i.e. 2 at 3rd level, 3 at 5th level,
etc.
The material components of this spell are holly berries
(which the snowballs form around) and a small quartz
crystal.
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War Hound (Conjuration/Summoning)
Level: 5 Components: V,S,M
Range: 3" Casting Time: 1 turn
Duration: 1 day Saving Throw: None
Area of Effect: 1 to 4 War Hounds
Explanation/Description: This spell allows the druid to
summon 1 to 4 War Hounds (described below) from the plane of
Concordant Opposition. Once summoned, these intelligent
creatures will obey the druid to the best of their abilities
for the duration of the spell. A telepathic link exists
between the druid and the War Hounds, allowing communication
to occur.
The material components of this spell are the druid's
mistletoe and a carving of a dog made from a large dog bone.
Note that only one effective carving can be made per dog
skeleton.
War Hound
Armor Class: 4
Move: 21"
Hit Dice: 1 die per 2 levels of the spell caster
Number of Attacks: 1
Damage/Attack: 2-12
Alignment: Neutral
Magic Resistance: 5% per level of the spell caster
Intelligence: Average
Special Attacks: None
Special Defenses: +1 or better weapon to hit, detects
invisible, astral, ethereal, and out of phase creatures.
Size: M
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