consult@unm-cvax.UUCP (07/04/84)
[ incense of bug control ] For all of you Druid lovers out there (yes, both of you!) I present the following Druid spells. The first one is based on an idea given by someone out there in net-land (whose name I have since forgotten). The next two are creations of my own, based on a couple of nice magic-user spells. Feel free to alter the levels/material components/names/etc. to fit into your campaign. If anyone else has any good new Druid spells, I would be happy to see them. --Jeff Moehn ~{pur-ee!purdue,ucbvax!lbl-csam,philabs!cmcl2}!lanl-a!unm-cvax!jeff ~{convex,ucbvax,gatech,csu-cs,anl-mcs}!unmvax!unm-cvax!jeff ***************************************************************** Ground (Alteration) Reversible Level: 4 Components: V,S,M Range: 6" + 1"/level Casting Time: 5 segments Duration: 4 rounds/level Saving Throw: None Area of Effect: 3" radius, + 1"/level Explanation/Description: This spell causes the area of effect to become super-conductive, thus attracting any lightning/electrical attacks in the surrounding area. Any lightning/electrical attacks will always hit the area of effect, and anyone standing therein will take maximum damage, no saving throw allowed! The area of attraction will be a hemisphere with a radius of 10 times the radius of the area of effect. If the weather in the area is such that lightning is a possibility, there is a 50% chance/turn of a 3-12d8 lightning bolt striking. The reverse of the spell, insulate, allows any individuals in the insulated area to save vs. the lightning/electrical attacks at +4 for no damage, and if the save is failed, damage is only 1 point per die. The material component for this spell (in addition to the druid's mistletoe) is a small magnet and a piece of fleece for ground and a handful of sand for insulate. ***************************************************************** Snowball (Alteration-Evocation) Level: 1 Components: V,S,M Range: 6" + 1"/level Casting Time: 3 segments Duration: Special/level Saving Throw: None Area of Effect: One creature Explanation/Description: The use of the spell snowball causes 1 or more magical balls of ice to shoot forth from the druid's fingertips and strike their target. Each snowball causes 2-5 hit points of damage. Fire-based creatures (efreeti, fire elementals, fire giants, red dragons, etc.) take 1 extra point of damage per snowball, while cold-based creatures take only 1 point of damage per snowball. For every 2 levels of experience, the druid gains an additional snowball, i.e. 2 at 3rd level, 3 at 5th level, etc. The material components of this spell are holly berries (which the snowballs form around) and a small quartz crystal. ***************************************************************** War Hound (Conjuration/Summoning) Level: 5 Components: V,S,M Range: 3" Casting Time: 1 turn Duration: 1 day Saving Throw: None Area of Effect: 1 to 4 War Hounds Explanation/Description: This spell allows the druid to summon 1 to 4 War Hounds (described below) from the plane of Concordant Opposition. Once summoned, these intelligent creatures will obey the druid to the best of their abilities for the duration of the spell. A telepathic link exists between the druid and the War Hounds, allowing communication to occur. The material components of this spell are the druid's mistletoe and a carving of a dog made from a large dog bone. Note that only one effective carving can be made per dog skeleton. War Hound Armor Class: 4 Move: 21" Hit Dice: 1 die per 2 levels of the spell caster Number of Attacks: 1 Damage/Attack: 2-12 Alignment: Neutral Magic Resistance: 5% per level of the spell caster Intelligence: Average Special Attacks: None Special Defenses: +1 or better weapon to hit, detects invisible, astral, ethereal, and out of phase creatures. Size: M *****************************************************************